Re: Help with Zombie Combo
Ranger of Eos saves you a mana from the options you've listed...
But it's obviously #NotAZombie
Also, Altar of the Brood as a wincon option?
Re: Help with Zombie Combo
Altar is certainly worth looking into, thanks! The only downside is it doesn't come with the built in sacrifice outlet like Altar of Dementia does. But it's cheaper mana plus it works a little bit differently so worth trying.
Some other ideas I didn't hit on in the OP:
additional recurring creature (but not infinite) Dread Wanderer. Helps with the agro plan too being a 2/1 for B, initially.
hand disruption Rotting Rats - not as good as sculler, but can be unearthed and can toss a recurring creature. Also can keep it in mono black if I decide to go that route.
draw/filter/search Grave Defiler - Doesn't get me combo pieces and would require me to pull up a Sidisi to get the pieces that way.
the -1/-1 from earlier was Noxious Ghoul has 5 CMC though, so a bit tough to work with.
Corpse Harvester searches for a zombie and swamp.
also the various zombie lords that exist.
Edit: Note for ACE and others, some of these are just notes for myself for later. In case it seems like I'm rambling, haha.
Re: Help with Zombie Combo
Cryptbreaker and Contamination are worth looking into.
Re: Help with Zombie Combo
Thanks for suggesting those. Contamination is a nice idea, and going down that route opens up Pestilence/Withering Wisps. Or if I feel real rambunctious Hecatomb but that may be pushing it. Thank you for the ideas.
Re: Help with Zombie Combo
I think one card for casual is Zombie Apocalypse. Any sort of cycling/evoke zombie you have available turns into solid value for 6 mana. It's similar to Living End but without the deck building constraints (other than getting to 6 mana.) Another path is to find a way to self-mill and play Return to the Ranks. Every copy of Wayward Servant triggers when entering, making it pretty strong.
There's also this jank in UB:
Spellweaver Helix
Cabal Therapy
Army of the Damned
Quiet Speculation
Ten cards and you get 13 zombies for a 2 card combo (Helix + Speculation.) Playing zombies like Gravecrawler that come back after being used for Therapy make good early plays. If you go BUG colors Lotleth Troll and mana dorks like Birds of Paradise help you ramp quickly into Helix mana and provide dudes to flashback Therapy. I pretty much love Therapy in any sort of recursive creature deck and zombies fit the bill pretty good. Birds has always been a great mana-fixer, especially for casual decks.
Re: Help with Zombie Combo
The issue I've come into when going self-mill routes is I wind up putting my combo pieces (the non-Gravecrawler) into the graveyard, thus kind of negating the purpose. But that was how it originally started with a creature heavy build and Dread Return bringing back the creature pieces. Outside of splashing red for PiF and getting the pieces back (directly or indirectly through milled tutors) I can't think of any good way to do that in a black-centric deck.
Cabal Therapy is definitely a great choice. Only problem is I have ~12 copies and all are in decks right now haha. I guess no magic collection is complete with less than 20 copies of it, amirite?
Zombie Apocalypse I think has some merit, if nothing else for a good reset on a board wipe or if I get behind from poor combat decisions. Maybe a wishboard card in the least. Plenty to think about and tinker with. I may have to bite the bullet and go full on reanimator shell. It fits the zombie theme pretty well at least. But that seems too easy and "done before."
Re: Help with Zombie Combo
Quote:
Originally Posted by
ronco
The issue I've come into when going self-mill routes is I wind up putting my combo pieces (the non-Gravecrawler) into the graveyard, thus kind of negating the purpose. But that was how it originally started with a creature heavy build and Dread Return bringing back the creature pieces. Outside of splashing red for PiF and getting the pieces back (directly or indirectly through milled tutors) I can't think of any good way to do that in a black-centric deck.
Cabal Therapy is definitely a great choice. Only problem is I have ~12 copies and all are in decks right now haha. I guess no magic collection is complete with less than 20 copies of it, amirite?
Zombie Apocalypse I think has some merit, if nothing else for a good reset on a board wipe or if I get behind from poor combat decisions. Maybe a wishboard card in the least. Plenty to think about and tinker with. I may have to bite the bullet and go full on reanimator shell. It fits the zombie theme pretty well at least. But that seems too easy and "done before."
Check out this shit, it does 9 damage by itself with 3 copies of Wayward Servant and a Return to the Ranks:Buried Alive. I can see that self-milling doesn't fit, but getting 3 zombies in the grave (ones you choose) seems alright to me. Triple Servant or Gravecrawler for value seems very good.
I would also suggest Hidden Stockpile, at least as a 1-of. It's a sacrifice outlet that replaces the creature (which you'll likely get back anyways, like Gravecrawler) and it filters your draws while providing tokens.
Also, seriously, Gempalm Polluter!
Re: Help with Zombie Combo
Alright, updates!
So, I've streamlined it a bit and while I said I didn't want to go reanimator like, it was too spicy (and too zombie themed) to pass up. also made it mono-black (for now, at least. Amonkhet provided plenty off color zombies). Here's the current build:
4 dark ritual
4 gravecrawler
4 diregraf colossus
4 carrion feeder
4 plague belcher
2 buried alive
4 entomb
3 phyrexian altar
2 withering wisps
3 cabal therapy
1 exhume
2 reanimate
22 snow-covered swamp
1 Mikaeus, the Unhallowed because Timmy said so!
But for real, Mikaeus giving my creatures undying is kind of funny/flavorful to me and with a gravecrawler and Alatar out, its infinite mana. So it at least serves a few purposes. Also infinite mana with altar, Diregraf and gravecrawler recursion (infinite 2/2 zombies = > infinite fodder for the altar)
So here is where I am at:
Sacrifice outlets: 7. 10 if you count the Cabal Therapy, but since they aren't repeatable I don't really count them.
Zombie ETB/dies benefits: 8 (Colossus and Belcher). 12 if you count the carrion feeder, but since its benefiting directly I don't know if thats reasonable.
Board control: 2, with the wisps. Not sure these will stay. I may need more spot removal instead, but we will see how the playtesting goes.
hand control: 3. meh. Almost a pointless number, given that drawn late its just kind of silly.
Tutors: 6 - all for the yard.
reanimate spells: 3, + 4 creatures that come back on their own.
Creatures that can't block: 8. That can be problematic.
Cards I'm still toying with:
Wisps in the deck.
Relentless Dead worse version of gravecrawler, but some extra perks to it.
Never // Return
Dread Wanderer additional self reanimating but slower
Noxious Ghoul helps with board control, can be tutored and cheated into play.
Death Wish for things like the aforementioned gempalm polluter, additional copies of combo cards, or maybe a board wipe or whatever.
I tried Read the bones for some draw/filter but swapping them for entombs/buried alive was the right move. Thats what i usually wanted to do with stuff anyway.
Additional reanimates instead of Exhume, just because I don't want my opponent getting benefits and its 1 less mana. I have 1 more to spare, the rest are being used in a "real" deck lol.
I think having a few more reanimation spells or board wipes would be the way to go. Living death is perfect, and there are some zombie specific ones mentioned above. Also, Call to the Grave is a one-sided Abyss. Suck it Donnie!
Anyway, The deck is in a much better place, I appreciate the help, just wanted to provide an update in case anyone was curious.
Re: Help with Zombie Combo
Also just found Necromancer's Stockpile. Add that to the "considering" list as well.
I'm not seeing the need to bring in any Lords at the time being. Mikeaus gives nice boosts when needed, Diregraf goes very wide (and can get big if dropped later in the game on its own), and the Carrion feeder gets massive hurry too. But obviously there are plenty to chose from, as well as a few lili walkers. The only ones I have are, unfortunately, the Amonkhet ones that aren't as good.
Re: Help with Zombie Combo
Quote:
Originally Posted by
ronco
Also just found
Necromancer's Stockpile. Add that to the "considering" list as well.
I'm not seeing the need to bring in any Lords at the time being. Mikeaus gives nice boosts when needed, Diregraf goes very wide (and can get big if dropped later in the game on its own), and the Carrion feeder gets massive hurry too. But obviously there are plenty to chose from, as well as a few lili walkers. The only ones I have are, unfortunately, the Amonkhet ones that aren't as good.
Necromancer's Stockpile is hawt.
Re: Help with Zombie Combo
It certainly looks like it. I somehow missed over that card when searching for zombie things in gatherer, so it will be toyed with.
Plus, that flavor text!
Re: Help with Zombie Combo
Bridge from Below?
No reason to not use Entomb, you don't need to be a reanimator deck to run it. Zombardment runs it.
Bridge + Gravecrawler will equal many much zombies.
In fact, bridge + gravecrawler+altar of dementia + phyrexian altar goes infinite mill and mana, and otherwise goes infinite zombies.
edit- in fact, now i want to make mono black zombardment
Re: Help with Zombie Combo
The only downside I see with BfB is getting them into the graveyard. Entomb will, or I could therapy myself. But that's about it. I could put undead gladiators back in but then that's a turn to cycle it then a turn to discard to bring it back. Definitely deserve consideration though because of how well it plays with everything.
There are obviously plenty of "discard a card:" effects in black, but I haven't gone down that route yet so it would mean some overhauling.
Re: Help with Zombie Combo
more notes for later:
Unholy Grotto
Lord of the Undead
Death Baron
Lord of the Undead plays well with Necromancer's Stockpile. Unholy Grotto may as well. Plus it could give it some later game pick me ups if it runs out of steam.
Re: Help with Zombie Combo
Can't believe I missed this one... Phyrexian Tower!!
cryptbreaker seems much stronger than Necromancers stockpile in early testing, mainly due to the fact it can get you a 2/2 for any discarded card (extra lands, useless spells) and the tap 3 to draw is better when starting to go off when you have shit tons of zombies. Plus its a 1 drop, can be entombed, and can swing or do other synergy things. The cantripping of stockpile is nice, but it only works for creatures and I don't think this deck has a dense enough creature base as currently made.
I basically have the above but -3 Plague belcher, +4 cryptbreakres, and -1 Phyrexian altar. Surprisingly it seems more consistent in terms of putting out a large mass. I probably need 1 or two more reanimation spells to fully take advantage of buried alive, and with the crypt breaker and other sac outlets (and reanimation), [cards]noxious ghoul[/card] may make its overdue entrance. That would potentially negate the need for wisps and open up those slots for the 4th cabal therapy and other discard/disruption likely.
Needless to say this brewing has been fun.