Originally Posted by
WizKid51
personally I'm testing this version right now:
// Rubies.
// 60 Maindeck
// 10 Artifact
4 Ruby Medallion
2 Helm of Awakening
4 Lotus Petal
// 2 Creature
1 Elvish Spirit Guide
1 Simian Spirit Guide
// 14 Instant
4 Manamorphose
4 Seething Song
3 Desperate Ritual
3 Veil of Summer
// 13 Land
6 Mountain
1 Arid Mesa
1 Wooded Foothills
1 Bloodstained Mire
1 Scalding Tarn
3 Taiga
// 21 Sorcery
4 Act on Impulse
3 Rite of Flame
3 Bonus Round
3 Reforge the Soul
2 Past in Flames
4 Burning Wish
1 Escape to the Wilds
1 Ignite Memories
// 15 Sideboard
// 2 Artifact
SB: 2 Defense Grid
// 2 Enchantment
SB: 2 Blood Moon
// 1 Instant
SB: 1 Runeflare Trap
// 10 Sorcery
SB: 1 Lightning Surge
SB: 1 Fiery Confluence
SB: 1 Reforge the Soul
SB: 1 Tendrils of Agony
SB: 1 Grapeshot
SB: 1 Banefire
SB: 1 Anger of the Gods
SB: 1 Pirate's Pillage
SB: 1 Past in Flames
SB: 1 Subterranean Tremors
Ignite memories I thought was an interesting way to still win if an opponent casts chalice for 2. You can act on impulse into stuff, preferable with bonus round already online. then cycle through your deck, make a ton of mana with seething song, and then cast ignite. This saves you from the grief of having your goblin monkeys blocked (I lost a game to eldrazi after making 10 tokens on turn 1, go figure), or just straight plague engineered, which I think is more likely. I do have a question about guttersnipe. I happen to own a playset but since I don't run the sol lands, sticking it on t1 seems unlikely. Which is what I noticed in your livestreams, m1stercakes. I've also considered sentinel tower as another wincon, but getting 4 mana seems less likely than having some ruby medallions out to help facilitate ignite memories. Also, I find that veil of summer makes us A LOT more competitive with force of will decks, and discard decks, which I was having a lot of trouble with before. Yes, we can get wastelanded from time to time, but in my opinion veil takes this list up a notch. It could be tier 2 I think. Thoughts?