New tournament report! 6-0! 31 players (yes, 6 rounds, even though were 31 players)
List:
4x Wasteland
4x Rishadan Port
3x Karakas
5x Plains
5x Snow-Covered Plains
1x Cavern of Souls
1x Horizon Canopy
4x Thalia, Guardian of Thraben
4x Stoneforge Mystic
4x Flickerwisp
4x Orzhov Advokist
3x Mother of Runes
3x Phyrexian Revoker
1x Palace Jailer
1x Judge's Familiar
1x Recruiter of the Guard
4x Aether Vial
4x Swords to Plowshares
1x Umezawa's Jitte
1x Sword of Fire and Ice
2x Council's Judgment
Side
2x Ethersworn Canonist
1x Faerie Macabre
1x Rest in Peace
2x Sanctum Prelate
2x Path to Exile
2x Gideon, Ally of Zendikar
2x Containment Priest
1x Pithing Needle
2x Surgical Extraction
Match 1: UR Delver (2-0)
G1: Dont know what he was playing. Keep a hand with gaga, thalia and 2 plow. He plays lands go, e play land em pass. He plays pyromancer, and I plow, and he Fow the plow. Then, I wasteland his only red source, and he never draws another one.
G2: Sanctum for 1 + sword of fire and ice were enough to race a TNN
Match 2: Enchantress Bloom (2-0) (I knew he was on enchantress, did not know this version, thought it was a "normal" version). For those of you (like me) who doesnt know, this is the list:
https://www.mtggoldfish.com/articles...antress-legacy
G1: He keeps a hand with 3 argothian enchantress and.....nothing more. He draws literally 7 forests in a row and die easy.
G2: Canonist + Thalia + sanctum on 3 (for solitary confinement), and a few turns later I won. Then, my opp showed me the deck. Interesting to know that our revoker can name the Cadeverous Bloom to stop the combo!
Match 3: Goblins (2-0)
G1: Mull to 5. Keep 4 lands and a Mother of Runes. FLickerwisp on top. Keep. I play mother, he plays lackey. I port him, and turn 3 flickerwisp. he comes slow, and I topdeck palace jaile, and that was enough, too much CA.
G2: I played this veryyyyyyy control. Played around Pyrokinesis all game (he does not have the card in his 75...), and a flickerwisp 7/5 + orzhov advokist pumping him, were enough.
Match 4: Monored Prison (2-1)
G1: He win the dice and plays trinisphere turn 1. I have enough lands, but he comes very fast, with chandra, fiery confluence, and the indestructible god. If I were on the play I would have won, had turn 1 vial.
G2: Gaga + fire and ice and a few removal on his goblins were enough.
G3: He keeps and mountain go. I play mother of runes, and he chandra turn 2, killing the mother. My turn 2, I play vial and a pithing needle on chandra. By this time he had used too much resources to put the chandra into play, and a few creatures after I won.
Match 5: BG Depths (2-0)
G1: I won the dice, played thalia turn 2, and he plays BoB turn 2. My turn 3 were gaga for fire and ice and wasteland his bayou. On his turn he attacks with bob, and I trade with gaga. Then I noticed he hadn't enough lands, and I win easely (dont understand why he attacked with bob if he was with few lands)
G2: He sideboard to much and dilute his game plan. He uses 2 surgical extraction, and remove all my wastelands and plowshares, but I have path in hand. He even have dread of night, witch did nothing agains gaga + fire and ice.
Match 6: Death and Taxes (2-0)
G1: Connect jitte first, gg. Dont remeber much
G2: Orzhov + Gideon + jitte closed out the game relatively easy.
Very happy with the result, Orzhov Adokist, as always, being amazing.