Kaldheim. It's going to have Snow. And Vikings.
Some stuff got put out about the new set, mostly fluff, but we did get a few details about the upcoming set:
4 'walkers - two new ones Tyvar Kell and Niko Aris, with Kaya and Tibalt returning.
Snow mechanic is in.
The remaining 4 Pathways from Zendikar are in, and not snow.
Double Face Cards are here.
Lots of the art shown references Norse Mythology - things like Yggdrasil and runes on things.
Re: Kaldheim. It's going to have Snow. And Vikings.
Can't wait for Tibalt to break every format.
Re: Kaldheim. It's going to have Snow. And Vikings.
Quote:
Originally Posted by
Wrath of Pie
Can't wait for Tibalt to break every format.
I say he deserves it
Re: Kaldheim. It's going to have Snow. And Vikings.
Re: Kaldheim. It's going to have Snow. And Vikings.
First couple of cards are spoiled. We've got multicolored Sagas - and FINALLY dedicated RW card draw. Just a huge development for a color pairing that's been consistently denied that. I mean, it's not Legacy playable or anything, but still. Also a new take on Birthing Pod that's fully colorless and Tribal.
Showdown of the Skalds 2WR
Enchantment Saga
1: Exile the top 4 cards of your library, you can play them until next EOT.
2 and 3: Any time you cast a spell this turn put a +1/+1 counter on target creature you control.
Pyre of Heroes 2
Artifact
2T: sacrifice a creature then search your library for a creature that shares a creature type with it and costs 1 more. Put that new dude on the battlefield.
Pyre is maybe playable in some kind of Elf combo deck? I dunno, seems like it'll make problems somewhere in eternal at only 4 mana total to use and being repeatable each turn.
Oh, and the new pathways have Kaldheim art instead of Zendikar art which is just kind of a huge crime against humanity or something. Me and three other art nerds will be furious about it, but not enough to like, do anything beyond mild statements that we're unhappy.
Re: Kaldheim. It's going to have Snow. And Vikings.
Quote:
Originally Posted by
morgan_coke
Oh, and the new pathways have Kaldheim art instead of Zendikar art which is just kind of a huge crime against humanity or something. Me and three other art nerds will be furious about it, but not enough to like, do anything beyond mild statements that we're unhappy.
The Secret Lair pathways have the missing art, buy all 10 pathways there and have 2 complete sets, one for each plane. Just in case that art nerd rage boils past mild.
Re: Kaldheim. It's going to have Snow. And Vikings.
Tribal birthing pod? Looks like modern of getting more bannings soon.
Re: Kaldheim. It's going to have Snow. And Vikings.
Quote:
Originally Posted by
morgan_coke
Pyre of Heroes 2
Artifact
2T: sacrifice a creature then search your library for a creature that shares a creature type with it and costs 1 more. Put that new dude on the battlefield.
Pyre is maybe playable in some kind of Elf combo deck? I dunno, seems like it'll make problems somewhere in eternal at only 4 mana total to use and being repeatable each turn.
http://mythicspoiler.com/khm/cards/pyreofheroes.jpg
The first things that come into my mind regarding this card:
Humans (probably the best for silver bullet shenanigans), Eldrazi (Stompy mana requirements; living the dream with Matter Reshaper; squeezing more triggers out of Eldrazi Mimic) and Vial tribal decks (including the previously mentioned Humans) since both artifacts operate on different resource axes.
GSZ is already a thing in Elves, I don't see how a Tribal Pod would do any good here, but I might be wrong.
Re: Kaldheim. It's going to have Snow. And Vikings.
Quote:
Originally Posted by
morgan_coke
First couple of cards are spoiled. We've got multicolored Sagas - and FINALLY dedicated RW card draw. Just a huge development for a color pairing that's been consistently denied that. I mean, it's not Legacy playable or anything, but still. Also a new take on Birthing Pod that's fully colorless and Tribal.
Showdown of the Skalds 2WR
Enchantment Saga
1: Exile the top 4 cards of your library, you can play them until next EOT.
2 and 3: Any time you cast a spell this turn put a +1/+1 counter on target creature you control.
Pyre of Heroes 2
Artifact
2T: sacrifice a creature then search your library for a creature that shares a creature type with it and costs 1 more. Put that new dude on the battlefield.
Pyre is maybe playable in some kind of Elf combo deck? I dunno, seems like it'll make problems somewhere in eternal at only 4 mana total to use and being repeatable each turn.
Oh, and the new pathways have Kaldheim art instead of Zendikar art which is just kind of a huge crime against humanity or something. Me and three other art nerds will be furious about it, but not enough to like, do anything beyond mild statements that we're unhappy.
Pod and Pyre pretty much have the same mana cost. 4 total for each. Pod 3 mana and 2 life to cast, 1 mana and 2 life to activate. 4 mana total. Technically Pyre is a downgrade from Pod because of the tribal requirement.
Re: Kaldheim. It's going to have Snow. And Vikings.
Quote:
Originally Posted by
Pittplayer
Pod and Pyre pretty much have the same mana cost. 4 total for each. Pod 3 mana and 2 life to cast, 1 mana and 2 life to activate. 4 mana total. Technically Pyre is a downgrade from Pod because of the tribal requirement.
i think in elf opposition being able to go from oracle/visionary into rec sage / leovold is pretty sweet.
Re: Kaldheim. It's going to have Snow. And Vikings.
Quote:
Originally Posted by
mistercakes
i think in elf opposition being able to go from oracle/visionary into rec sage / leovold is pretty sweet.
Which both Pod and Pyre both do exactly the same. Not sure what your point is.
Re: Kaldheim. It's going to have Snow. And Vikings.
Quote:
Originally Posted by
Pittplayer
Which both Pod and Pyre both do exactly the same. Not sure what your point is.
pod costs 3+2 life and 1+2 life. you still need 4 mana for the first activation. getting two mana to get it into play is much easier. pod doesn't see play, so could try this and see if the initial mana cost of the card is worth it.
Re: Kaldheim. It's going to have Snow. And Vikings.
There's not a huge amount of elks worth tutoring out with this artifact.
Re: Kaldheim. It's going to have Snow. And Vikings.
Quote:
Originally Posted by
Fox
There's not a huge amount of elks worth tutoring out with this artifact.
This is likely the truth, but I'd try it in soldier stompy, or with bloodghast in vampire tribal, or in knights to search up Haakon.
Re: Kaldheim. It's going to have Snow. And Vikings.
Quote:
Originally Posted by
kinda
This is likely the truth, but I'd try it in soldier stompy, or with bloodghast in vampire tribal, or in knights to search up Haakon.
So here's how I see this going: discard outlet into Basking Rootwalla. Tutor up...wait for it....Sauroform Hybrid. Lizard TRIbal! Need a followup discard outlet for Rootwalla #2? Don't even worry about it, Sinuous Striker has you covered. Legacy solved.
Re: Kaldheim. It's going to have Snow. And Vikings.
Quote:
Originally Posted by
Fox
So here's how I see this going: discard outlet into Basking Rootwalla. Tutor up...wait for it....
Sauroform Hybrid. Lizard TRIbal! Need a followup discard outlet for Rootwalla #2? Don't even worry about it,
Sinuous Striker has you covered. Legacy solved.
I'll have what he's having :laugh:
Re: Kaldheim. It's going to have Snow. And Vikings.
Are there any good Wizards worth chaining into?
Re: Kaldheim. It's going to have Snow. And Vikings.
Something like Eldrich Evolution seems like it's going to be better than pyre in most situations. Those restrictions on timing, creature type and mana cost are very stiff.
It would take some craziness to make it viable in any competitive setting, but the jank potential of the chapter II and III abilities of the saga with something like Mindless Automaton or Etched Oracle is intriguing.
Re: Kaldheim. It's going to have Snow. And Vikings.
Quote:
Originally Posted by
Barook
Are there any good Wizards worth chaining into?
Arcanis the Omnipotent and Dreadhorde
Re: Kaldheim. It's going to have Snow. And Vikings.
Pyre + Skyshroud Cutter -> Thragtusk? Uril?
Pyre + Allosaurus Rider -> Stonehoof Chieftain?
Pyre + Vine Dryad ->Tendershoot Dryad?
Nothing game breaking