Originally Posted by
Eldariel
Submerge is excellent. Misdirection too. Control Magic overloads their Qasalis some more. And if you for whatever reason don't rely on Chalice at 1, Relic-fetch to shut down Grim & Goyf and slow down KoR is an option too. Though the basic plan of "Chalice at 1, at 2 if you draw second, Force Qasali if you don't and if they draw it, second Chalice at 1 if you don't have time to play Chalice at 2" has served me really well. Do you truly find the MU to be as difficult as you make it out to be? They don't run Force, they don't run Daze, cutting into their tempo tools quite a bit. They only have 4 MD ways to remove Chalice, all of which are horribly slow (3 is Krosan Grip-mana). If they have to remove Chalice, even if they do it, you can generally beat them. They can't let Jitte get online and they can't really race SoFI efficiently.