[EDH] Dragonlord Silumgar
Re: [EDH] Dragonlord Silumgar
Is Mindslaver recursion even really all that bad? It gets shut down by graveyard hate, non-basic land hate, artifact hate, misc hate like Pithing Needle, and it costs 12 mana (plus using Ruins, so effectively 13 mana). It's a true late-game WinCon, I really don't get why people whine about it so much.
Re: [EDH] Dragonlord Silumgar
Quote:
Originally Posted by
Killane
Is Mindslaver recursion even really all that bad? It gets shut down by graveyard hate, non-basic land hate, artifact hate, misc hate like Pithing Needle, and it costs 12 mana (plus using Ruins, so effectively 13 mana). It's a true late-game WinCon, I really don't get why people whine about it so much.
I agree with you completely. That said, how reasonable of a win con is slaver locking someone anyway? Seems to me like you just end up playing quasi-2 headed giant while you take on the other two players by playing two decks at once. I've been playing Mindslaver as a sort of "punishment" for people who I feel have been overly aggressive toward me during the game. Everyone who wasn't just slavered has a laugh or two as I blunder through messing up their board as much as possible and the game moves on. Doing it over and over again for "value" seems like kind of a dick move.
Re: [EDH] Dragonlord Silumgar
I've really been having a blast with this deck. A couple minor changes:
- Extract from Darkness, + Beacon of Unrest
Beacon seems like a pretty easy upgrade here. I like Extract as a card, but the mill is usually irrelevant. Plus, Beacon can grab an artifact and shuffles itself back in.
- Illusionist's Gambit, + Makeshift Mannequin
Neither of these cards is particularly stellar, but Mannequin seems like it will be more relevant more often than a 4 mana fog.
- Mindslaver, + Puppeteer Clique
Mindslaver brought me all kinds of hate and salt despite having no way to actually recur it, so it's out. I suppose it's for the best as the thing is clunky and fairly meh as a 1-of effect.
- Island, + Academy Ruins
No more Mindslaver means I can run this with 100% less guilt. Win-win.
Re: [EDH] Dragonlord Silumgar
Necroing the hell out of this thread because I keep coming back to this deck for whatever reason. It's together for a while, then it's apart for something else...but I keep putting it back together again so there must be something here. The list in the OP is basically all new because my old one wasn't very good.
I'm really keen on getting Ghostly Flicker in here, but I'm not sure what the cut is yet. I might also pick up a Mission Briefing at some point since it's basically a second Snapcaster Mage for me.
Finally, I'm not sold on my fatties at all. Consecrated Sphinx is certainly the best one, but maybe Deadeye Navigator should be in there somewhere since it's OK with some of my creatures. I just wish it did more with Silumgar.
Re: [EDH] Dragonlord Silumgar
Deadeye is basically another, bigger version of Nephalia Smuggler, no? Seems to be a good, repeatable flicker effect if you can find the room for it.
Re: [EDH] Dragonlord Silumgar
Quote:
Originally Posted by
ronco
Deadeye is basically another, bigger version of Nephalia Smuggler, no? Seems to be a good, repeatable flicker effect if you can find the room for it.
It is and it isn't. The catch is the way Silumgar is worded, and also how soulbond works. If I soulbond with Silumgar and flicker, I lose whatever I had previously stolen. Smuggler is a little different in that I can blink the thing that I stole, which I then get to keep no matter what happens to Silumgar.
The other catch is that either Navigator or whatever you want to soulbond with has to enter the battlefield for it to work, which means you have to jump through some hoops to have Navigator blink whatever Silumgar stole (cast some other thing and bond, then flicker Navigator and bond with the stolen creature).
I'm sure there are a non-zero number of instances where the "drawbacks" aren't drawbacks at all, which is why Navigator is on my radar in the first place. The current list has 11 potential bonding targets other than Silumgar himself, so it's probably still worth it...but I'd love a couple more ETB triggers before fully committing.
To that end, I've been eyeing Posessed Skaab as a sort of Eternal Witness impersonator. I don't think the exile clause is a huge deal breaker, but maybe it is?
Re: [EDH] Dragonlord Silumgar
If it's paired with Silumgar, Can't you just:
Use the ability on Navigator only (thus unbinding) and when it reenters, bind it with the stolen creature, use the flicker on both stolen creature and navigator, bringing the creature back into play as a new entity and thus unaffected by silumgar leaving play, while re-binding the navigator on silumgar for repeats as needed and do some more stealing.
I get that it's a bit mana intensive, but that was kind of where my head was at. It would work that way, wouldn't it?
Re: [EDH] Dragonlord Silumgar
Quote:
Originally Posted by
ronco
If it's paired with Silumgar, Can't you just:
Use the ability on Navigator only (thus unbinding) and when it reenters, bind it with the stolen creature, use the flicker on both stolen creature and navigator, bringing the creature back into play as a new entity and thus unaffected by silumgar leaving play, while re-binding the navigator on silumgar for repeats as needed and do some more stealing.
I get that it's a bit mana intensive, but that was kind of where my head was at. It would work that way, wouldn't it?
Yeah, you're right. I don't know why I didn't get there yesterday.
Made a quick change:
Out:
Vedalken Orrery
In:
Ghostly Flicker
Re: [EDH] Dragonlord Silumgar
Made a few changes:
Out:
Nephalia Smuggler
Shadowmage Infiltrator
Sower of Discord
Infernal Offering
Chaos Wand
In:
Mesmerizing Benthid
Deadeye Navigator
Entreat the Dead
Proteus Staff
Tawnos's Coffin
Sower is fun and all, but it's not really what this deck wants to be doing. Deadeye Navigator is, so it's a pretty easy swap.
Mesmerizing Benthid is probably not great, but it does make a couple of somewhat relevant chump blockers with every flicker, so I figured I'd give it a shot.
I like Infernal Offering as a political tool, but it's ultimately a pretty "fair" card. I'd rather do something a little less "fair", so I'm going to give Entreat the Dead a shot.
Chaos Wand is a neat card that I definitely want to find something to do with, but I don't think this particular deck is that thing. Proteus Staff is right on theme though.
Nephalia Smuggler is fine, but being a creature (and a 1/1 at that) is a big liability. Tawnos's Coffin is essentially the same thing in artifact form, plus it has that sweet old school flavor.