Re: [GRN] Guilds of Ravnica & [RNA] Ravnica Allegiance
Quote:
Originally Posted by
FourDogsinaHorseSuit
Shambleshark getting some stiff competition.
Sharktocrab is better, and it isn't even close. It's like comparing Jaws to Sharknado, Pffh. Shambleshark only has *one*creature name in it. Sharktocrab is Shark + Octopus + crab.
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Muthafucka
Re: [GRN] Guilds of Ravnica & [RNA] Ravnica Allegiance
I will not be happy until Manbearpig is the commander of my deck.
Re: [GRN] Guilds of Ravnica & [RNA] Ravnica Allegiance
Quote:
Originally Posted by
Cire
Priest of the Forgotten Gods 1B
Creature - Human Cleric (R)
T, Sacrifice two other creatures: Any number of target players each lose two life and sacrifice a creature. You add BB and draw card.
1/2
Thats a mishmash of abilities :eyebrow:
Inb4 veteran explorer sacrifice outlet
Re: [GRN] Guilds of Ravnica & [RNA] Ravnica Allegiance
Quote:
Originally Posted by
Barook
If this is in a graveyard, and I have a Necrotic Ooze with +1/+1 counters on it, the Ooze gets to tap for 3, right?
Re: [GRN] Guilds of Ravnica & [RNA] Ravnica Allegiance
Quote:
Originally Posted by
Ace/Homebrew
If this is in a graveyard, and I have a
Necrotic Ooze with +1/+1 counters on it, the Ooze gets to tap for 3, right?
Correct.
Re: [GRN] Guilds of Ravnica & [RNA] Ravnica Allegiance
Quote:
Originally Posted by
Ace/Homebrew
If this is in a graveyard, and I have a
Necrotic Ooze with +1/+1 counters on it, the Ooze gets to tap for 3, right?
Oh boy. This plus a 2 Mana untap itself ability plus ballista baby
Re: [GRN] Guilds of Ravnica & [RNA] Ravnica Allegiance
Syntactically illogical though it is ("-ulus" is a diminutive form in Latin), I do like "Humongulus."
Dice, there's always Atogatog. Was my go-to for my 5-C Commander pile before they printed Jodah, the Yedi Master (an actually functionally useful card, though still not essential).
Re: [GRN] Guilds of Ravnica & [RNA] Ravnica Allegiance
Quote:
Originally Posted by
Megadeus
Oh boy. This plus a 2 Mana untap itself ability plus ballista baby
I was thinking Devoted Druid, this, and Ballista/Trike in the yard.
Re: [GRN] Guilds of Ravnica & [RNA] Ravnica Allegiance
Quote:
Originally Posted by
Ace/Homebrew
I was thinking
Devoted Druid, this, and Ballista/Trike in the yard.
Yeah, though you could just use Phyrexian Devourer / Ballista instead and have a leaner combo.
If there are a lot of other cards with good +1/+1 counter abilities, you could try something silly like Slitherhead as an enabler.
And if you really want to spike the nerd meter, there's always Umbral Mantle.
Re: [GRN] Guilds of Ravnica & [RNA] Ravnica Allegiance
Quote:
Originally Posted by
rufus
You're totally right! I'm thinking like a filthy casual EDH player and need to have an unnecessary number of moving parts before I feel comfortable comboing off. :rolleyes:
Re: [GRN] Guilds of Ravnica & [RNA] Ravnica Allegiance
Quote:
Originally Posted by
Ace/Homebrew
If this is in a graveyard, and I have a
Necrotic Ooze with +1/+1 counters on it, the Ooze gets to tap for 3, right?
I’m not 100% sure. If I use lifeline as a precedent, the ooze needs exactly 1 counter on it, right?
Sent from my iPhone using Tapatalk
Re: [GRN] Guilds of Ravnica & [RNA] Ravnica Allegiance
Quote:
Originally Posted by
Cire
Priest of the Forgotten Gods 1B
Creature - Human Cleric (R)
T, Sacrifice two other creatures: Any number of target players each lose two life and sacrifice a creature. You add BB and draw card.
1/2
Thats a mishmash of abilities :eyebrow:
I'm going to play this in standard along with the other 2/2 priest for 2BB from Dominaria that reanimates a creature when sacrificing 2 creatures, with reassembling skeleton and stitcher's assistant :)
That's going to be a lot of fun, but not competitive enough :)
Re: [GRN] Guilds of Ravnica & [RNA] Ravnica Allegiance
A new toy for nyx fit
5RB captive audience
Oracle Text
Captive Audience enters the battlefield under the control of an opponent of your choice.
At the beginning of your upkeep, choose one that hasn't been chosen —
• Your life total becomes 4.
• Discard your hand.
• Each opponent creates five 2/2 black Zombie creature tokens.
Re: [GRN] Guilds of Ravnica & [RNA] Ravnica Allegiance
Quote:
Originally Posted by
FourDogsinaHorseSuit
A new toy for nyx fit
5RB captive audience
Oracle Text
Captive Audience enters the battlefield under the control of an opponent of your choice.
At the beginning of your upkeep, choose one that hasn't been chosen —
• Your life total becomes 4.
• Discard your hand.
• Each opponent creates five 2/2 black Zombie creature tokens.
It really isn't. You don't want to give your opponent control over what's going to happen to them. Plus it has no immediate impact nor does it lock your opponent out of executing their gameplan and it's awkward to cast off an otherwise GBW manabase.
Ethereal Absolution however is a strict upgrade over Curse of Death's Hold, so that's an auto-include.
Re: [GRN] Guilds of Ravnica & [RNA] Ravnica Allegiance
Quote:
Originally Posted by
FourDogsinaHorseSuit
A new toy for nyx fit
5RB captive audience
Oracle Text
Captive Audience enters the battlefield under the control of an opponent of your choice.
At the beginning of your upkeep, choose one that hasn't been chosen —
• Your life total becomes 4.
• Discard your hand.
• Each opponent creates five 2/2 black Zombie creature tokens.
Imma jam that in my Rakdos EDH deck though, that is hot.
Re: [GRN] Guilds of Ravnica & [RNA] Ravnica Allegiance
Quote:
Originally Posted by
Echelon
...Plus it has no immediate impact ...
If you cast it on your turn it will hit on their upkeep. So it does have a pretty immediate impact. Still a bad card.
I think I like the "As ~ enters the battlefield an opponent gains control of it" template on Xantcha, Sleeper Agent better than "~ enters the battlefield under the control of an opponent of your choice." Are those functionally different for the purposes of something like Eidolon of Blossoms?
Re: [GRN] Guilds of Ravnica & [RNA] Ravnica Allegiance
http://mythicspoiler.com/rna/cards/r...eplicate90.jpg
Repudiate
[G/U][G/U]
Instant
Counter target activated ability or triggered ability.
Replicate
1GU
Sorcery
Create a token that's a copy of a creature you control.
Green now has access to a Stifle, although twice as expensive. Replicate isn't too shabby, either, if you have access to blue (Noble Hierarch/BoP can help with that). Pretty cool card overall that might see play based on flexibility alone.
Re: [GRN] Guilds of Ravnica & [RNA] Ravnica Allegiance
https://media-dominaria.cursecdn.com...1256738346.jpg
The first blue card to combo with Thrumming Stone. While it is 1 more than Shadowborn Apostle, it's blue and it can win the turn you combo off instead of relying on waiting till attack or another card to give your creatures haste or whatever. Pitches to FOW too :tongue:
Re: [GRN] Guilds of Ravnica & [RNA] Ravnica Allegiance
Quote:
Originally Posted by
Barook
http://mythicspoiler.com/rna/cards/r...eplicate90.jpg
Repudiate
[G/U][G/U]
Instant
Counter target activated ability or triggered ability.
Replicate
1GU
Sorcery
Create a token that's a copy of a creature you control.
Green now has access to a Stifle, although twice as expensive. Replicate isn't too shabby, either, if you have access to blue (Noble Hierarch/BoP can help with that). Pretty cool card overall that might see play based on flexibility alone.
Green Already had Bind BUT! I like this card for other interactions:
You can use it with Phyrexian Dreadnought to save a Dreadnought.
Or, if you already have a Dreadnought because your deck is running Torpor Orb you can make ANOTHER dreadnought!
Re: [GRN] Guilds of Ravnica & [RNA] Ravnica Allegiance
Quote:
Originally Posted by
Cire
https://media-dominaria.cursecdn.com...1256738346.jpg
The first blue card to combo with Thrumming Stone. While it is 1 more than Shadowborn Apostle, it's blue and it can win the turn you combo off instead of relying on waiting till attack or another card to give your creatures haste or whatever. Pitches to FOW too :tongue:
That's kinda neat.
Quote:
Originally Posted by
FourDogsinaHorseSuit
Green Already had Bind BUT!
Bind and similiar green cards never could counter triggered abilities before, so that's something new.