Re: [Primer] Eldrazi Stompy
Had another 4:1 today at my LGS today, really enjoying this Deck.
I mulled alot and aggressiv but it worked out fine in the end. I wouldnt change anything right now because its just stone cold solid.
My draw luck left me alone in R4 vs my 2nd Elves oponent.
4 Eldrazi Mimic
4 Endless One
4 Matter Reshaper
4 Thought-Knot Seer
4 Reality Smasher
3 Simian Spirit Guide
2 Walking Ballista
2 Endbringer
4 Chalice of the Void
2 Umezawa’s Jitte
2 Dismember
4 Ancient Tomb
3 City of Traitors
4 Eldrazi Temple
3 Eye of Ugin
4 Cavern of Souls
4 Wasteland
2 Mishra's Factory
1 Urborg, Tomb of Yawgmoth
Sideboard
4 Leyline of the Void
4 Thorn of Amethyst
3 Ratchet Bomb
2 Sorcerous Spyglass
2 Warping Wail
Round 1: BR Reanimator 2:1
Round 2: Elves 2:1
Round 3: Mervolk 2:0
Round 4: Elves 0:2
Round 5: UB Death's Shadow 2:0
4:1
Round 1: BGW Pile 2:0
Round 2: DnT 2:0
Round 3: Big Eldrazi 2:1
Round 4: DnT 2:0
Round 5: Bant Enchantress 1:2
4:1
Re: [Primer] Eldrazi Stompy
Quote:
Originally Posted by
Hopo
I don't see Ballista in this deck. It's not eldrazi so you can hardly cheat on mana. Same with Wurmcoil Engine, which is close to uncastable.
It's just that I changed my non-Monolith list to fit 4 Ballista and I never want to go back despite the fact that yes, they are not Eldrazi and I mostly cast them for X=1 or 2. I suppose Endbringer fills that role in the Monolith version, since you can cast it faster and more often? I'm just trying to make sense of the differences in the builds. On Wurmcoil, I'm absolutely with you.
Re: [Primer] Eldrazi Stompy
Quote:
Originally Posted by
wortwelt
It's just that I changed my non-Monolith list to fit 4 Ballista and I never want to go back despite the fact that yes, they are not Eldrazi and I mostly cast them for X=1 or 2. I suppose Endbringer fills that role in the Monolith version, since you can cast it faster and more often? I'm just trying to make sense of the differences in the builds. On Wurmcoil, I'm absolutely with you.
Yes, Endbringer fulfills ~all your pinging needs. To me, this deck does broken things with undercosted massive threats and Ballista doesn't quite get there. You shouldn't be pinging weenies or bears, you should be running people over with powerful monsters. I can see this changing in different metagame but Ballista is close to useless with this mana base when you're facing those Anglers and Shadows all the time.
What it comes to this version of eldrazi aggro, your threats are bigger than in traditional aggro eldrazi and therefore more immune against fatal push and decay. 6-drops give you more game against Anglers and Tarmogoyfs while Monolith allows them to come to online very much ahead of curve. Monolith and Sower also give you resiliency against Blood Moon. You lose the fast mimic kills, though.