I like idea of the deck but to be something better then tier 3 pet deck it needs:
1. Fix combo MU: ANT, and Sneak/Omni, Reanimator
Some solutions: list with Shaman, Gaddock (white splash is probably must have), sb Ooze problem is with sneak/Omni. Green doesn't provide proper answer to fast S&T to Emmy, Revoker would help vs Sneak. Probably Karakas is must have under Living Wish, Krosan Grips and Sage would help against Omni. We can also goes to Stax route with Thorn of Amethyst but it also slow down GSZ and Wishes.
2. Fix Delver MU: playing against on draw we need cheap effective removal, 1cmc no-bo with Chalice, so we need 2 mana removal.
Ideas: Punishing Fire looks ok, but it's based on gy - I don't like all strategies based on single point since it's easy to disrupt, Other options are Blessed Alliance (not a best, fragile, can't deal with DRS) - I like here spartial, but It doesn't kill fatties like Angler which will resolve for sure.
3. Walkers
Since we Blow lands quite late (turn 2-3 not earlier), we must be prepared for resolved walkers:
- Liliana of the Veil
- Jace
Punishing fire is good here
4. Elves - this MU seems abyssal, Chalice & Trini is temporary solution until they smash them with repeatable Sage.
5. TNN looks problematic
Smokestack can be interesting here, can also work nice with vs walkers and has good synergy with deck should be included.
6. After sideboard weak points:
Since combo based on GY we can be sure that opponent put some hosers, since BR Reanimator is still around we can met fallowing cards:
- Deathrite Shaman (also G1) - answer removal is must have, ground seal is useless since it doesn't protect against effects like leyline or rest in peace, don't forget that we have tiny SB thanks to wish targets.
- Leyline of the Void - 2-3 mana artifact/enchantment removal, Sage under Wish for sure, but connecting with Omni MU I would put Krosan grips (2-3).
- Fearie Macabre - Phyrexian Revoker can help here, but with additional sources to find an other lands.
- Surgical Extraction - Chalice for 1 is good here, good play with Ooze/own DRS can work here.
Summarize:
It will hard to tune this deck to today meta, red and white splash looks optimal.
Deck:
// 61 Maindeck
// 13 Artifact
4 Chalice of the Void
2 Trinisphere
4 Mox Diamond
3 Smokestack
// 12 Creature
1 Azusa, Lost but Seeking
1 Ranumap Excavator
1 Deathrite Shaman
1 Dryad Arbor
1 Gaddock Teeg
3 Tireless Tracker
1 Reclamation Sage
3 Knight of the Reliquary
// 3 Instant
3 Punishing Fire
// 26 Land
4 Wasteland
1 Ghost Quarter
1 Nomad Stadium
1 Karakas
4 Ancient Tomb
2 City of Traitors
2 Savannah
1 Horizon Canopy
1 Forest
2 Taiga
2 Grove of the Burnwillows
4 Windswept Heath
1 The Tabernacle at Pendrell Vale
// 7 Sorcery
4 Green Sun's Zenith
3 Living Wish
// 15 Sideboard
// 7 Creature
1 Azusa, Lost but Seeking
1 Ranumap Excavator
1 Reclamation Sage
1 Tireless Tracker
1 Gaddock Teeg
1 Phyrexian Revoker
1 Wilt-Leaf Cavaliers
// 4 Instant
3 Krosan Grip
1 Blessed Alliance
// 4 Land
1 Karakas
1 Glacial Chasm
1 Bojuka Bog
1 The Tabernacle at Pendrell Vale
Problems encounter:
1. Mana base - If we don't run 4x Waste + Sol lands we loss speed, either if we don't run 4 x waste we lose engine
2. Lock // action balance like you see I cut engine to 1-of since even with 4 GSZ and 3 Wishes every time something was missing mostly, a wasteland or it was too late since opponent get advantage on battlefield enough to win, more over since we running not to much creatures they keep tier removal to combo.
Chalice and Trini doesn't stop for long - 1-2 turns mostly since modern decks running decay's, Kolaghan's Command so living in magic Christmas land maybe it would work, overlay I don't think focusing on combo only which needs two creatures for 2G on battlefield which doesn't insta win is rather have place on kitchen tables.
Lesson learned:
Combo can have place as addition as 1-of target in good shell like Maverick or Aggro Loam.