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    Re: TinFins 3: Return of the Onion Burst

    LOL. DUDE. AWESOME! That's really cool. Congrats.
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    Re: TinFins 3: Return of the Onion Burst

    I find that if I am going to run Daze, I want 4. This is because you want it in your hand to protect against FoW on the Turn 1 or 2 win. You could drop 2 Gris and 1 Thoughtseize to get it done.
    ...
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    Re: TinFins 3: Return of the Onion Burst

    Because Pact at the wrong time or in the wrong situation loses games, while Daze can be amazing in more situations. For example, I Dazed an opponents Show and Tell which gave me the opportunity to...
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    Re: TinFins 3: Return of the Onion Burst

    Yeah, 2 weeks ago in San Diego Joey V. played against me. He went off turn one both times. Also, last Thursday I watched him Daze an opponent to protect his combo. I really think Daze belongs in...
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    Re: TinFins 3: Return of the Onion Burst

    You can also use it as a defense. They Surgical you, you Surgical yourself in response, fail to find in your library, and save yourself from losing all of your cards.
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    Re: TinFins 3: Return of the Onion Burst

    Yeah, that's why I run 2 Scrublands.
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    Re: TinFins 3: Return of the Onion Burst

    I think it's situation/meta dependent. Our tournaments are small...last week we only had 22 people. Sometimes we see multiples of decks on the same night, and the small turnout can skew what you...
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    Re: TinFins 3: Return of the Onion Burst

    I also run 2 Needles in the board, but they don't do anything against Trinisphere, Sphere of Resistance, Pithing Needle, and Phyrexian Revoker...
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    Re: TinFins 3: Return of the Onion Burst

    True, and I run 2 of them. I think I will bump to three like cogitoergosum mentioned. Two doesn't seem to be enough when you're going to be facing down a turn-one Chalice or Trinisphere at our local...
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    Re: TinFins 3: Return of the Onion Burst

    This is really good to hear. I'm finding it to be invaluable. As I'm getting more familiar with the deck, I'm agreeing that 15 land is too much. I think, as others have stated, that 14 is right. I...
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    Re: TinFins 3: Return of the Onion Burst

    Hey, great report. I'm curious...did you find the 14th land handy? Did Mox Diamond help you?

    Dave
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    Re: TinFins 3: Return of the Onion Burst

    I say Silence. You will have access to them in the board for game 2.
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    Re: TinFins 3: Return of the Onion Burst

    I have to disagree with this. ANT runs fifteen lands and in addition, it runs four Lions Eye Diamonds, four Cabal Rituals, and often a second Chrome Mox. And it had four Lotus Petals. This is based...
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    Re: TinFins 3: Return of the Onion Burst

    With 15 land, I never get screwed now. I'd like to ask you to test the diamond so we get more data, but with only 13 lands it may hurt you to play it. Have you tried 14 lands, 1 chrome Mox, one Mox...
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    Re: TinFins 3: Return of the Onion Burst

    ^^ +1 on both paragraphs!
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    Re: TinFins 3: Return of the Onion Burst

    That's a good point. I used to play slow UW Miracle decks, then Death and Taxes. I have the pieces for ANT and will practice with Tin Fins and ANT. Good observation by you. I'll take that suggestion...
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    Re: TinFins 3: Return of the Onion Burst

    No, seriously, I think I use extra lands as a crutch because I don't mulligan properly. Or I don't keep hands that I should...because I don't recognize there's a winning combo coming.

    Last...
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    Re: TinFins 3: Return of the Onion Burst

    Yes! I agree. Also, Swamp/Entomb/Dark Rit/Goryo's in the opening hand is awesome...
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    Re: TinFins 3: Return of the Onion Burst

    I think that particular mana configuration works for you because you're better with the deck than I am. You know when to keep and when to mull, and when you mull, you know what to keep again. I'm...
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    Re: TinFins 3: Return of the Onion Burst

    Several of us have seen this kind of problem. If you're going to run a 61/14 list from previous posts, try 14 land, 1 Chrome Mox, and one Mox Diamond. It seems to work really well. The Diamond...
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    Re: TinFins 3: Return of the Onion Burst

    "So say we all!"

    d.
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    Re: TinFins 3: Return of the Onion Burst

    I completely agree. Just today I was thinking about a game I had where I mulled to 4 and never saw a mana source. Then drew for several turns and still never saw a mana source of any kind. I had...
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    Re: TinFins 3: Return of the Onion Burst

    @Acclimation: AWESOME REPORT! Very helpful. Thank you! You did great. Those games where we draw an opening hand of awesomeness, and then don't see land for 20 cards, suck.

    Dave
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    Re: TinFins 3: Return of the Onion Burst

    Well, after frustrating results last month, this is the list I am finally happy with. I will play it Thursday night, 2/27/14, at our local store. In testing, I think it works out the kinks that...
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    Re: TinFins 3: Return of the Onion Burst

    I find that I am losing games/matches because I can't go searching for creatures. I had two instances where I had Goryo's x 1 and Shallow Grave x 2 in hand, only to never draw Entomb. I had 5 lands...
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