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  1. Replies
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    Re: [Deck] Fetchland Tendrils

    Aside the SDT/Street Wraith topic, this looks like the conceptual construct I was talking about last month and got shot down because "Burning Wish is better than DTT!". Glad you tested the idea and...
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    Re: [Deck] Fetchland Tendrils

    The problem with Lake is that every land you fetch has to be a swamp type which exposes you to Wastelands
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    Re: [Deck] Fetchland Tendrils

    You know it; I know it; everyone who actually played a few games with Doomsday knows, that Doomsday is neither consistent nor a turn 3 deck, but more a turn 4 one given you find the Doomsday, the...
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    Re: [Deck] Fetchland Tendrils

    Mainly because SDT is a very slow and mana-intense card which does not create raw cardadvantage like DTT and maneuvers Doomsday as a combo deck into a really unfortunate position in this metagame....
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    Re: [Deck] Fetchland Tendrils

    You could run Cabal Ritual + Dark Petition or DTT + Street Wraith, but it looks like people in this thread still love SDT + Wish (+Silence) for whatever reason. Not worth your time Rodrigo and...
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    Re: [Deck] Fetchland Tendrils

    I doubt you have to maintain such a density of disruption with so much draw for free/cheap. The same is possibly true for mana-acceleration
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    Re: [Deck] Fetchland Tendrils

    I don't think it's fair to ignore the games he lost for being too slow. At this point we're not even taking matchups or starting Grips into credit which I urge to do in Order to get an idea of how...
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    Re: [Deck] Fetchland Tendrils

    your goal should be to win in the first 3-4 turns before your opponent establishes his gameplan. Have you read the tournament report above in this thread? Mostly Turn 5-6 combo attempts. I don't know...
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    Re: [Deck] Fetchland Tendrils

    I'm not 100% convinced it's that easy given that SDT costs at least two mana to do anything in this deck and doesn't feed DTT which was the focus of the previous question. I'm not talking about the...
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    Re: [Deck] Fetchland Tendrils

    I have no list, but I would draft something with Street Wraith replacing SDT for speed and for maintaining the "free" draw post-DD in addition to Probe while feeding DTT (and make it castable by turn...
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    Re: [Deck] Fetchland Tendrils

    DTT + Silence makes absolutely Zero sense. Discard is miles better to disrupt the opponent while feeding the graveyard and never causes issues with colors either.
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    Re: [Deck] Fetchland Tendrils

    In OmniTell you can basically keep any hand with mana and cantrips(s) to find what you are missing within three turns so lacking Combo Elements are no reason for a mulligan.

    A second attempt to...
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    Re: [Deck] Fetchland Tendrils

    I should indeed rephrase it. The talk was about high cmc cards like Omniscience, DTT and others bricking your hand especially if dawn in multiples and forcing you into mulligans, which I disagree...
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    Re: [Deck] Fetchland Tendrils

    No, I just highlighted Brainstorm as the usual fix-that-bad-hand-spell.

    It's off to consider a hand which contains 2-3 copies of high cmc cards an auto mulligan (or even argue with that happening...
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    Re: [Deck] Fetchland Tendrils

    Those clunky draws were the reason players cutted Enter the Infinite and Dream Halls for more cantrips (Brainstorm) to fix sketchy hands. It's not that storm is guaranteed to evade hands w/o business...
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    Re: [Deck] Fetchland Tendrils

    I guess it's fine to move further than S&T/SneakAttack + Emrakul/Griselbrand for discussing a plain two-card-combo not only for the sheer presence of Karakas or Containment Priest but to look at...
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    Re: [Deck] Fetchland Tendrils

    So you choose to ignore that pushing S&T (which is often paired with Boseiju these days) though Thalia, counterbalance, Wasteland, counters, etc. is miles easier than chaining 10 spells together...
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    Re: [Deck] Fetchland Tendrils

    Where did I "lie"? That S&T is a manawise a cheaper and more Compact Combo than Doomsday is a damn fact.
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    Re: [Deck] Fetchland Tendrils

    I don't see Silences/Chants an option in general atm. Against Miracles your main Problem is Counterbalance and that is unaffected by Silence/Chant and with the Dual-hate of either counter+discard or...
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    Re: [Deck] Fetchland Tendrils

    in other words: the deck isn't able to compete on top level even among combo decks, which is what I said.



    there is a difference between "S&T + Threat" or "Dark Ritual + Doomsday + way to draw...
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    Re: [Deck] Fetchland Tendrils

    It's a topdeck Tutor like LDV and the disadvantage adds up especially under considerations of spending Rituals or Petals to cast it in the first place. Other storm variants don't use LDV to Tutor for...
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    Re: [Deck] Fetchland Tendrils

    You mean that Doomsday and LDV are both carddisadvantage, Jean? Or is it that Dark Rituals use is pretty limited aside casting Doomsday? Or that the deck isn't compeditive due to existing issues and...
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    Re: [Deck] Fetchland Tendrils

    From a PM:


    Guess this is best answered in the thread. There is no point in "reviving" a concept whichs problems are still the same since years and without any new printing which affect the deck...
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    Re: [Deck] Fetchland Tendrils

    I'm a bit careful with hinting to SDTs card-selection for combo as it it a real mana sink which gives your opponent time to sculpt a defense. It's a two edged sword if you run a combo which still...
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    Re: [Deck] Fetchland Tendrils

    First of all, Doomsday has the same strange mythos of being soooooo hard to play Gifts ungiven had in vintage with a lot of people over at TheManaDrain keep asking how to build piles and looking for...
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