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  1. Replies
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    Re: [Deck] Fetchland Tendrils

    Only if you already have no library, though, in which case you could go Meditate, Maniac, Sphere and sac the sphere while retaining priority. That requires an extra slot in the board for sphere, and...
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    Re: [Deck] Fetchland Tendrils

    Lab maniac isn't even very good against Mud. Sure, he will win some games through an early chalice at 0/1 or a 3sphere, but that is only if you manage to draw into a 1-of that cannot be tutored by...
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    Re: [Deck] Fetchland Tendrils

    There is nothing wrong with cantrip-heavy lists. It isn't even about not being able to play cantrips properly. Cantrips provide consistency in draws, provide resilience against discard, allow you to...
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    Re: [Deck] Fetchland Tendrils

    Sdt is the best card in DDFT, and to be honest, should definitely be a four-of. I have seen some comments on lists playing with 3, which is possible if you are genuinely going for a faster goldfish...
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    Re: [Deck] Fetchland Tendrils

    @Pulp Fiction:

    I would have played hand 3 differently. Duress t1 is often a suboptimal usage of protection, especially when you have top in hand.

    Turn 1: Fetch, top
    Turn 2: Fetch, BW,...
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    Re: [Deck] Fetchland Tendrils

    No one is saying that DDFT's only weakness is its difficulty. The point is, though, that the deck's difficulty is extremely salient, and is the first and foremost thing to be considered when looking...
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    Re: [Deck] Fetchland Tendrils

    The basic pass the turn requirements are these cards: bs, led x 2, igg, sdt, ToA. You will need to have one of those cards in your hand, except for ToA for this pile to work. ToA in hand is a win as...
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    753,526

    Re: [Deck] Fetchland Tendrils

    It's really not hard to see why this deck is underplayed. Without going into whether it is or isn't better than TES, it's disproportionately harder to play, and requires more dedication to learning...
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