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  1. Replies
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    Re: [Deck] Fetchland Tendrils

    Don't these changes make FT incredibly reliant on SDT? I mean, sure you can go off with BStorm, but it doesn't happen nearly as often, since I'm usually playing BStorm to find chant effects and the...
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    Re: [Deck] Fetchland Tendrils

    I little while back I threw together a really weird FT list, just for fun:

    4 Delta
    4 Strand
    2 USea
    1 Scrub
    3 Tundra
    1 Island
    1 Plains
    1 Trop
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    Re: [Deck] Fetchland Tendrils

    Has KGrip MD become a necessity? Why not just play Death Wish?
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    Re: [DTW] Fetchland Tendrils

    Quiet, I play both decks equally often. They're both good. Players of both overrate their decks.

    Confidant does seem like some good tech that should see play in the board again.

    @DarkCynic:...
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    Re: [DTW] Fetchland Tendrils

    TES players tend to overrate Shusher. He's very good, but what are you siding out for him + 3 blasts? Oh yeah, the mana to play him + 3 blasts. Not so hot. He's by no means perfect.

    @EmidIn - I...
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    Re: [DTW] Fetchland Tendrils

    Play TES/SI and win? Not to bash FT, but TES or SI definitely has a better Loam MU, as you can just win before the hate. If you still want to play FT, try chanting them the turn they're going to drop...
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    Re: [DTW] Fetchland Tendrils

    You do know that Goblins runs 4x Wasteland and 2-4x Port. Just FYI.
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    Re: [DTW] Fetchland Tendrils

    I agree that that's why I lost the first game to Goblins. I should have mulled that hand, no matter how good it looked.
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    Re: [DTW] Fetchland Tendrils

    Ok, so here's a small tournament report:

    6 People show up.

    I'm playing an old FT list:
    8 Fetches
    2 Island
    1 Sea
    1 Tundra
    1 Scrubland
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    Re: [DTW] Fetchland Tendrils

    It really depends on your intelligence. No joke, it takes a different amount of matches for each person. However, if you goldfish an hour a day against disruption x and clock y, you should get it in...
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    Re: [DTW] Fetchland Tendrils

    I was just showing that you could use Infernal Tutor over Mystical Tutor to go off on turn 2, through Daze, also.

    BTW, has anyone considered running a speed build with a Doomsday Sideboard plan?...
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    Re: [DTW] Fetchland Tendrils

    Our opponents disruption. We also have the capability to slow down their clock, which TES does also.



    You can also go:
    Turn 1: Land, Top
    Turn 2: Dark Ritual, Dark Ritual, LED, Infernal Tutor...
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    Re: [DTW] Fetchland Tendrils

    While I don't really agree with EmidIns changes, it annoys me that random people are barging into this thread and going "LOL THAT DECK SUX BCAUSE IT ISNT NORMAL!1!!" That doesn't mean shit. Just...
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    Re: [DTW] Fetchland Tendrils

    I meant over, not of. Posting at 12 at night ftl. Massacre seems better than Clasm in almost every situation.

    I've also come to the conclusion that an LDV/Mystical Split is the way to go, but I'm...
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    Re: [DTW] Fetchland Tendrils

    Doomsday + Contract makes Burn, UGR Thrash, and Goyf Sligh often much harder MUs, because they now have 8+ more cards that you're afraid of.

    @DC:
    A few points, in Train of Thought format.
    Why...
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    Re: [DTW] Fetchland Tendrils

    In general I agree. I think FT's problem right now is that it is way off balance. The pendulum has swung too far to the extended set up. This deck needs to strike an equilibrium between set up/going...
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    Re: [DTW] Fetchland Tendrils

    I'd like to know why. I see a lot of people posting things like this in this thread, basically saying, Fast Clock = Good. The logic behind FT, however, is not to have a fast clock but to have a fast...
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    Re: [DTW] Fetchland Tendrils

    I'm not sure either one is better. I just like the permanent solution that Serenity offers.

    I also don't understand the Double Doomsday thing, but that's because I've never needed to use it....
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    Re: [DTW] Fetchland Tendrils

    Not true. Thrash is about even, because they only run FoW to stop Chant.

    CB Thresh isn't even that bad, unless it's UBG.

    EDIT: But Top helps that.

    I just tested with EmidIn and came away...
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    Re: [DTW] Fetchland Tendrils

    In my experience, it's still strong. SW can do the same thing when going off a lot of the time, and serve the same function in DDay piles.

    I wouldn't run 2 Doomsday though, probably 1 is stronger.
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    Re: [DTW] Fetchland Tendrils

    I don't agree with most of EmidIns changes, but I have to say DS isn't a hard MU. In the faster version, at least, you just go turn 1 Chant them, Turn 2 win. Alternatively, Mystical Tutor --> Death...
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    Re: [DTW] Fetchland Tendrils

    Honestly, I just tested the new version against DStompy and got crushed. Game 1 he goes first and drops Chalice@1. I can't SDT or Ponder, and he drops RPDragon. Then he Seething Songs, Jitte, Win.
    ...
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    Re: [DTW] Fetchland Tendrils

    EmidIn, would you suggest the "mandatory" changes you've made in a mainly aggro meta with some thresh and very little control? Personally, I found SW very strong in my meta, and SDT a little clunky...
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    Re: [DTW] Fetchland Tendrils

    That's an interesting idea, actually. Vault is definitely a more powerful card than Mystical Tutor, however, the fact that MTutor costs no black mana and one less mana, and has no cost in life, is...
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    Re: [DTW] Fetchland Tendrils

    Meh, the disadvantage is still crappy, especially when coupled with Doomsday and Mystical. I'm ok with 5 Sources of card disadvantage tutors, not 7 or 8.
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