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    Re: [Deck] Deadguy Ale (B/w Confidant)

    You can't justify MoR over DRS as there's no opportunity cost to running Deathrite Shaman. The mana ramp and -2 life are the two major reasons for playing the card, while the +2 is gravy and requires...
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    Re: [Deck] Deadguy Ale (B/w Confidant)

    Tell me specifically the MUs you consider control. In other words, when are you the aggro? Just so we have no miscommunication. I ask so we can have a discussion about your other sb cards. Because in...
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    Re: [Deck] Deadguy Ale (B/w Confidant)

    If you're bringing in the Oblivion Rings specifically for Show and Tell then you might as well use Angel of Despair. I can't think of any other MU you would look to O Ring to turn the tide in your...
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    Re: [Deck] Deadguy Ale (B/w Confidant)

    Here is my list, which is pretty standard from what I've seen.

    // Lands
    4 [ZEN] Marsh Flats
    3 [ON] Bloodstained Mire
    1 [ON] Windswept Heath
    4 [B] Scrubland
    1 [B] Bayou
    ...
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    Re: [Deck] Deadguy Ale (B/w Confidant)

    This, but it's more like 10 removal spells.



    You're comparing the wrong equipment here. The correct comparison is Jitte vs. Sword of Fire and Ice.
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    Re: [Deck] Deadguy Ale (B/w Confidant)

    Mirran Crusader with a bskull attached is your argument for keeping him? Imagine Hero in the same situation. I'm 100% convinced you haven't tried it because you wouldn't be promoting Crusader if you...
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    Re: [Deck] Deadguy Ale (B/w Confidant)

    Your Junk list is very different from the others. Most of those lists have at most 2 SFM because of GSZ. In your singular case, yes, it's pretty much Deadguy with Goyf and Decay.
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    Re: [Deck] Deadguy Ale (B/w Confidant)

    This isn't true. Green gives you Goyf, Knight, Decay, GSZ and Library. Those are all staples of Junk, so you'd be changing about 25% of the deck, excluding lands.

    I think if you're going to play...
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    Re: [Deck] Deadguy Ale (B/w Confidant)

    A card that is going back in my sideboard is Faerie Macabre. Maybe as many as four. I have a feeling that Tinfins is going to rise in popularity in the upcoming weeks.
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    Re: [Deck] Deadguy Ale (B/w Confidant)

    High Priest is just a wall that will one for one them unless they run an x/1 creature into him. It's not very good. And please don't say "it's good with Jitte".

    Frankly, why do we need a...
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    Re: [Deck] Deadguy Ale (B/w Confidant)

    Turn one Deathrite, turn two Liliana is one of the scariest sequence of plays we can make. I'm actually playing 4 Deathrite and 2 Mox right now to increase the chance of dropping her on the second...
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    Re: [Deck] Deadguy Ale (B/w Confidant)

    I'll do what you did then.

    Or Vindicate or O-ring....

    Look how I won the argument and nothing was accomplished?
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    Re: [Deck] Deadguy Ale (B/w Confidant)

    Your comment is a waste of space. If you ever find the need to post a single card as an argument, don't. It's not a real point. They play one. Maybe.
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    Re: [Deck] Deadguy Ale (B/w Confidant)

    If you're going to add green to the extent that he did (I mean, he has a basic Forest), you should just play Goyf and Knight.

    Let me be clear, too. I'm in support of adding one Bayou to play...
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    Re: [Deck] Deadguy Ale (B/w Confidant)

    If everyone is going to add green, you have no reason to keep the Deadguy cards. You might as well play Rock, and get Knight and Tarmogoyf.
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    Re: [Deck] Deadguy Ale (B/w Confidant)

    It's incredible against Miracles. They can't Terminus or Swords it away, and it forces them to find an EtA quickly, which means fewer angels. Or they don't find it, and lose to one card.

    I haven't...
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    Re: [Deck] Deadguy Ale (B/w Confidant)

    I've been using Bitterblossom, and I also use a Lumincarch Ascension in my sideboard for Miracles. That, plus Pithing Needle and EE make the matchup much less terrible.
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    Re: [Deck] Deadguy Ale (B/w Confidant)

    I'm not very fond of your strategy for Miracles. Revoker shutting down Top is really nice, and probably the best way to slow them down. The problem is that he's a creature, and Miracles is packed...
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    Re: [Deck] Deadguy Ale (B/w Confidant)

    I know it looks appealing to protect SFM and Confidant, but you really don't need it. Your discard should do her job already, while being good against combo. I don't want StP and Mom in my Deadguy...
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    Re: [Deck] Deadguy Ale (B/w Confidant)

    The value you place on Mother of Runes is completely wrong. It's because you play even fewer threats than I do if you don't use BB. Between BB, Souls and Sorin, I don't care as much about spot...
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    Re: [Deck] Deadguy Ale (B/w Confidant)

    Would you play Aether Vial in this deck? No. That's the same reason you don't play Mother of Runes. The fact you have a creature to protect does not justify Mom. Nearly all Legacy decks have...
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    Re: [Deck] Deadguy Ale (B/w Confidant)

    Deadguy is so dense with good cards that counterspells are not a problem. I'm not weighing the strength of a card based on whether or not it will be countered. Bitterblossom would affect the board...
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    Re: [Deck] Deadguy Ale (B/w Confidant)

    Deadguy is so dense with good cards that counterspells are not a problem. I'm not weighing the strength of a card based on whether or not it will be countered. Bitterblossom would affect the board...
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    Re: [Deck] Deadguy Ale (B/w Confidant)

    I dunno why you wouldn't play Bitterblossom right now. It's amazing against RUG and Miracles, which aren't going anywhere for a long time. I dunno why you'd play less than four SFM, either. I mean,...
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    Re: [Deck] Deadguy Ale (B/w Confidant)

    StP is really bad in this matchup. You can side that out without much worry. We could go proactive and have additional Thoughtseize and Duress come in. That might be better than Oblivion Ring or...
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