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Type: Posts; User: Michael Keller

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    Re: [Deck] Aluren

    Are the four Recruiters really necessary? I've seen some lists run three and the extra Harpy. They do, however, give you consistency as a tutor effect.
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    Re: [Deck] Aluren

    Em, yes:

    1.) Fast aggro is not a problem. If it were a constant threat to the success of this deck, it wouldn't be established. Walls buy you plenty of time, as do bounce effects.

    2.) Sorcery...
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    Re: [Deck] Aluren

    This deck plays wayy more than enough defensive creatures where waiting a turn to knock a disruptive spell out of an opponent's hand is just fine. Even if you do it turn one, that's no problem.
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    Re: [Deck] Aluren

    And typically the blue cards in your hand are (arguably) the most important ones (combo pieces). Thoughtseize just says get rid of it; waiting the turn is almost negligible if you play Thoughtseize...
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