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    Re: [Deck] Vial Goblins

    It's better than Rabblemaster because it doesn't force you to attack, but I don't think it's strong enough for its manscost. I'd much rather have all of the other currently played 3cc Goblins...
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    Re: [Deck] Vial Goblins

    Unless it's a Punishing Maverick deck, I would not bring in Blood Moon. They have basic Forest and Plains, plus Noble Hierarch. Turn 3 Blood Moon is way too slow to cut them off of mana, and...
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    Re: [Deck] Vial Goblins

    I also agree that Blood Moon is not a very good maindeck card. We cannot turbo it out turn 1 like Dragon Stompy can, it's a non-Goblin card, and it's only going to be great in a couple of matchups....
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    Re: [Deck] Vial Goblins

    Who says you can't run Blood Moon with a splash color? As long as the splash is minimal, it's mostly irrelevant. In the matchups where I bring in Blood Moon, I'm not boarding into splash cards. The...
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    Re: [Deck] Vial Goblins

    The entire point of the black splash is for discard spells postboard, because they are the most versatile hate for combo matchups. Thorns is great vs Storm, but shit vs Sneak & Show, mediocre at best...
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    Re: [Deck] Vial Goblins

    Sideboarding vs Miracles should be kept to a minimum. You want max value from your Ringleader's, so bringing in too many non-Goblins is bad.
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    Re: [Deck] Vial Goblins

    Rancor seems better than Jitte in a Winstigator list, but I don't see people trying that either.
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    Re: [Deck] Vial Goblins

    I run 4 Thoughtseize and 4 Cabal Therapy in my sideboard along with 2 Surgical Extraction.
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    Re: [Deck] Vial Goblins

    I've never mull'd below 4 with any deck, and I don't think I ever would, regardless of the hand. I would probably keep a 5 card hand with a Vial and no land, and scry any non-land to bottom; the odds...
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    Re: [Deck] Vial Goblins

    False dilemma how? It's a direct correlation. The format has gotten much more efficient over the years. Even with DRS gone, you cannot expect to compete with the rest of the format if your deck is...
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    Re: [Deck] Vial Goblins

    My list has been running 4 MWM and 4 Driver for a while now. Having a lower curve has been much better for me overall (my list also plays 4 Tarfire, 4 Gempalm, and 2 Weirding).

    The...
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    Re: [Deck] Vial Goblins

    Still requires a Skirk Prospector. SGC goes infinite with a Skirk Prospector too, and is a much better card when you don't have the combo assembled.

    I honestly don't see Food Chain Goblins...
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    Re: [Deck] Vial Goblins

    The amount of options at the 3cc slot is so full that I think you have to be on a list with Chrome Mox or maindeck Pyrokinesis to consider it. Most lists can barely fit both Warchief and Cheiftan as...
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    Re: [Deck] Vial Goblins

    Or new Squee + Pyrokinesis.
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    Re: [Deck] Vial Goblins

    Well, your two losses were to combo, which is the elephant in the room. Figuring out how to improve those matchups, without sacrificing the fair matchups, is the key to making Goblins successful...
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    Re: [Deck] Vial Goblins

    Goblins has also upgraded from Mogg Fanatic to Tarfire since then. DRS is certainly a roadblock in connecting with Lackey on the play, but there were tons of situations where you couldn't get in with...
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    Re: [Deck] Vial Goblins

    The entire point in cutting Port and Cavern is to improve matchups like tempo by making the manabase more resilient to Wasteland. It's irrelevant if your Goblins are uncounterable if you don't have...
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    Re: [Deck] Vial Goblins

    If you don't have a Vial and your opponent destroys one of your lands with Wasteland, you're not playing your Ringleader until turn 5 anyway. Chances are pretty high that if the opponent has Daze,...
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    Re: [Deck] Vial Goblins

    Not running Cavern or Port are not budget decisions. Both lands expose me to opposing Wasteland's, and the colorless from Port reduces the amount of red mana sources.

    I don't need Port as a two...
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    Re: [Deck] Vial Goblins

    If my opponent resolves an Ensnaring Bridge and can dump their hand so that I cannot attack with 1/x Goblins, then I lose game one. How likely am I to run into decks with MD Ensnaring Bridge in game...
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    Re: [Deck] Vial Goblins

    We both missed one Tabernacle trigger that game, but mine was fairly low impact. I lost two 1/1 tokens, and he had 2 Bridges with no cards in hand at that point anyway. Regardless, it was a missplay...
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    Re: [Deck] Vial Goblins

    There's no logic loop forcing me to play those cards, they're simply good cards that have great synergy together. Mogg War Marshal is fantastic for getting multiple bodies on the board cheaply, and...
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    Re: [Deck] Vial Goblins

    Played Goblins again at my LGS last night, going 3-1 this time. I probably won't be playing Goblins again for a while, but it was definitely fun playing it two weeks in a row.

    I made some tweaks...
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    Re: [Deck] Vial Goblins

    Tarfire isn't dead against combo, it can deal 2 damage to the face. Usually, this is irrelevant, and it's absolutely the first card you cut postboard, but it's not dead.

    On the other hand, Tuktuk...
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    Re: [Deck] Vial Goblins

    One of the reasons why I play the full playset of Tarfire, and why I'm considering moving up to 2 Warren Weirding. Although, to be fair, there are more reasons than just DRS that justifies that...
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