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Type: Posts; User: InResponseForceOfWill

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    Re: [Deck] Deadguy Ale (B/w Confidant)

    Has anyone here considered or tried running Knight of Meadowgrain?

    Does anyone sideboard Vampire Hexmages?
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    Re: [Deck] Deadguy Ale (B/w Confidant)

    Does anyone here run Vial AND Gatekeeper? I want both, but they're ugly together. :(
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    Re: [Deck] Deadguy Ale (B/w Confidant)

    I feel the same way. I would prefer to run a 2cc creature there, but I believe the lifelink is very necessary, especially if you run Thoughtseize over IoK. (I currently use IoK b/c I don't own TS....
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    Re: [Deck] Deadguy Ale (B/w Confidant)

    This comment made me think up this list:

    4x Dark Confidant
    4x Tidehollow Sculler
    4x Tarmogoyf
    4x Vampire Nighthawk
    3x Stoneforge Mystic
    3x Mother of Runes

    4x Vindicate
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    Re: [Deck] Deadguy Ale (B/w Confidant)

    I played in a tourny this Sunday and there were 3 DeadGuy decks. This one guy was running 4 Aether Vials with 4 Vampire Hexmage. He also ran 4 Dark Depths. One game he attacked me with an...
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    Re: [Deck] Deadguy Ale (B/w Confidant)

    Agreed. Or rather, -1 Mom, -1 Mystic, -1 Nighthawk. I think I'd rather garauntee a Hymn over a Nighthawk. Or even cut a land. I've found 20 is fine, especially since you'd be dropping 5cc or 6cc in...
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    Re: [Deck] Deadguy Ale (B/w Confidant)

    Snuff out is definitely awesome, but I'd be hesitant to use it with Dark Confidant. You could lose 4 life on the draw for its cc, then another 4 life to cast it. Consuming Vapors would be nice to use...
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    Re: [Deck] Deadguy Ale (B/w Confidant)

    Other than StP and Gatekeeper, what are the better creature removal cards? I've seen some use Path to Exile, Innocent Blood, or Diabolic Edict. My noob might be showing, but what about Grasp of...
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    Re: [Deck] Deadguy Ale (B/w Confidant)

    If I run 4x Sinkhole, do you think it is a necessity to run Dark Rituals? I love Sinkhole, but it's an underwhelming late game draw, and I shed a tear everytime I draw a Dark Ritual after turn 3 or...
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