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    Re: [Deck] Deadguy Ale (B/w Confidant)

    bye lol
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    Re: [Deck] Deadguy Ale (B/w Confidant)

    Unmask + Duress + Therapy if you're really concerned with ultra-fast combo. A turn one Swamp, Unmask, Therapy is utterly devastating for most turn 1-3 combo decks. Followed up with Hymn and/or a...
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    Re: [Deck] Deadguy Ale (B/w Confidant)

    Leyline + Jotun Grunt ≠ synergy.
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    Re: [Deck] Deadguy Ale (B/w Confidant)

    Black Knight doesn't fly. And where you said Avatars I assume you mean Avengers, which do fly. Just clarifying is all. I'd say Black Knight is pretty subpar outside of the Boros Deck Wins/Angel...
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    Re: [Deck] Deadguy Ale (B/w Confidant)

    The manabase can't currently support Exalted Angel with any degree of consistency. Getting WW with 10 total white sources (all of which are non-basic) is going to prove very difficult in practice....
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    Re: [DTB] Deadguy Ale (B/w Confidant)

    I agree Grunt is solid against Thresh, but it's much worse than Wretch against combo like Salvager Game and Iggy Pop, because those decks can use their graveyard to win before your upkeep. Based on...
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    Re: [DTB] Deadguy Ale (B/w Confidant)

    You'd have a list very similar to my B/w Pox list from over a year ago. It's quite decent, but not particularly superior to Deadguy in its current form. Dark Confidant alone goes a long way in making...
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    Re: [DTB] Deadguy Ale (B/w Confidant)

    I don't know if I agree. Often times the deck is at its best when it is able to focus a great deal of one disruption type in the early game, as opposed to one or two pieces of several. For example, a...
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    Re: [DTB] Deadguy Ale (B/w Confidant)

    Absolute Law? Hell, it even doubles as Goblins hate, protects your threats, and weakens theirs. It turns Burn into a straight up race, which isn't all that difficult if you're attacking their hand in...
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    Re: [DTB] Deadguy Ale (B/w Confidant)

    Here are the qualifications for a DTB. Deadguy Ale meets all three qualities for our consideration.

    Don't agree with the qualifications? Click here or here

    Diplomacy added by PR.
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    Re: [DTB] Deadguy Ale (B/w Confidant)

    Look, there's some very simple math involved here. If you want to consistently reach one of your splash colorm by turn 2 you need at least 10 sources for it (including fetches). To reach 2 of a...
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    Re: [DTB] Deadguy Ale (B/w Confidant)

    I wholeheartedly agree.
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    Re: [DTB] Deadguy Ale (B/w Confidant)

    I can't game 1. I simply wouldn't play this deck in a Goblins heavy meta. I can still beat it games 2 and 3 with the board, but for the most part I just don't care about beating it. I play this build...
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    Re: [DTB] Deadguy Ale (B/w Confidant)

    True dat. I've dropped Scrolls also. Call me a terrible player all you want. Calim I didn't read Pikula's premium article (which I did), I just hate the Scrolls. In my experience they've been too...
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    Re: [Deck] Pikula's B/w Deadguy - Is it a DTB?

    Apparently you live in a world where Wasteland and Lightning Bolt never existed.

    Also, kindly capitalize your posts. Proper grammar is a requirement on these boards.


    Yes, green tramplers will...
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    Re: [Deck] Pikula's B/w Deadguy - Is it a DTB?

    Because the manabase can't consistently produce BB and WW, and because Angel is outside the curve in general.
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    This isn't accurate. Gro may be favorable, but...

    This isn't accurate. Gro may be favorable, but certainly not heavily so. If it were heavily favorable, Deadguy would certainly have T8ed Lille. 2 Perish may be enough, but in a field with a strong...
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    It's basically virtual (or real) card advantage....

    It's basically virtual (or real) card advantage. Burn's biggest failing is that it runs out of gas and has trouble picking up the slack in the lategame. Along with Duress and Hymn and Verdict and...
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    Your list is identical to my current build with a...

    Your list is identical to my current build with a few exceptions:

    1. -1 Swamp, +1 Tainted Field. You want 10 ways to get white mana by turn 2.

    2. Like Pikula, I tend run Verdict in the...
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    For clarity, I don't disagree with this estimate....

    For clarity, I don't disagree with this estimate. What I said before was indicating that the Burn matchup isn't unwinnable. It's unfavorable, but not as much as it appears on paper. Because on paper,...
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    Most Burn decks not splashing white do board...

    Most Burn decks not splashing white do board Pithing Needle, however, so that's an answer to it as well.



    My prior analysis of the matchup was assuming no SB slots dedicated to it. Burn really...
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    Like I said, the key is to resolve and protect a...

    Like I said, the key is to resolve and protect a Shade against them once you've drained their hand. You don't want to play hyper-aggressively here. Use your non-Shade creatures to draw out burn in...
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    Misdirection's theoretically good against other...

    Misdirection's theoretically good against other blue-based control, and maybe creature-based aggro with instant-speed targeted removal, but realistically it's there specifically for Deadguy. It would...
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    Precisely. Duress came out because it was the...

    Because Duress is by far the weakest card against them. It doesn't help you get rid of their threats. While it does hit cantrips and counterspells its just weaker than the other discard spells...
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    I don't know exactly how he was boarding, but I...

    I don't know exactly how he was boarding, but I know he brought in 3 Mongooseses and 2 Misdirections. I brought in 3 Swords, 3 Perish, and 4 Withered Wretch, in lieu of 2 Engineered Plague, 2...
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