Started playing again after a long time...good stuff ;)
I loaned a trick from the friends developing TES and removed the discard package replacing it with 4x Veil of Summer and 2 x Defense Grid in...
Type: Posts; User: Raystar
Started playing again after a long time...good stuff ;)
I loaned a trick from the friends developing TES and removed the discard package replacing it with 4x Veil of Summer and 2 x Defense Grid in...
What Panda said.
A fast ooze is generally a huuuuge problem for the opponent.
I haven't had the time to test yet. My take is that Green may stay in to support anti-hate like Leyline (that I believe will be a lot more common post top ban). At the same time there may be an...
I think I'll start tomorrow lol
Completely agree ;)
Yes, please :wink:
I don't know guys, maybe I have just been lucky in the past...it's always felt pretty even. I'll see if some friend of mine wants to go through some testing on cockatrice to make sure that my feeling...
Well...look at it from the other side of the table: how easy it is to win against Oozing if we get to reanimate a Griz? :wink:
Reanimator is not that bad, I'd say it's pretty even. If you can start with probe+therapy you can generally cripple them enough to win. In a vacuum (if I know they are on reanimator) I therapy for...
The marvellous "Triskelion Gambit" ;) you would be surprised how many times that helps...
Pretty much this.
Got this a few minutes ago: "...Thanks for reporting this. I've made sure it's logged for our developers to fix. Once we have a fix scheduled, we'll include it in our patch notes on mtgo.com...."
...
Very good post. I agree on pretty much everything.
I would only add that sooner or later WotC (Hasbro) will probably feel the financial pressure of strong competition to the point of having to...
Got an answer from WotC support re:Ooze not working...they are looking into it...
I hope is not going to take them forever...
Don't be embarrassed...there are so many interactions in this deck that I constantly find myself face palming during a game for having missed one of them.
Ok, it is official...they broke the Ooze on MODO...wtf!
If you guys have an account on MODO, I believe it might help to have everybody submit tickets to support to get it fixed.
Yep, I think it was pin.
You know how I feel about a "Imp effect" in the deck: I don't think we can do without. It may just be me but the idea of loosing a game with a piece of the combo in my hand and no way to dump it in...
I stopped doing it some time ago, it didn't change much...I tested online a lot and I couldn't see any difference.
Very weird mate, I have just tried and mine is working fine...did you try to contact support?
Your sideboard looks very good and very streamlined.
You are actually very right...why didn't I think of Psychatog...
I also like Imp and I'm pretty sure he is the best at what it does, I'm just always trying to give an additional edge to the deck....
I totally get what you mean :wink:
Testing is needed to check if it would be more a pain or an improvement. On the plus side it would open a couple of lines but it would be a lot more complex to...
Yes, the idea is to provide another avenue (we already have a lot of them) in case you are stuck with cards in hand, a removed Devourer and an Ooze in play...some kind of a back up plan should thing...
I didn't mean to cast it :wink:
Ok, I don't know if I'm onto something or not but...what about Wild Mongrel instead of Imp? I know it needs G but it becomes an alternate way of winning with Ooze if Devourer gets hit...