Thank you for your input.
The card is not here to trigger prowess. Draw two for two is good. Dig to find threat if all yours chups got removed during the longer game is also fine even though you...
Type: Posts; User: jattra
Thank you for your input.
The card is not here to trigger prowess. Draw two for two is good. Dig to find threat if all yours chups got removed during the longer game is also fine even though you...
Hello mates,
I 4-0'ed a small (18 people) paper tournament in my LGS.
My list is below.
Notes:
I accidentally put only 14 lands in the deck and luckily it was enough.
Grim Lavamancer beats...
The general opinion is that Manamorphose is not good in this deck.
http://www.mtgthesource.com/forums/search.php?searchid=4531479
I also started my journey with this deck. I think it is good enough to get some wins. It is one of the more straightforward decks, so after some time I started changing some of the cards to increase...
In my opinion, Probe is really poor in a deck with miracle cards.
Hey that's a super cool tech.
Seal of Removal hits Emrakul, gives you prowess trigger and you don't need to keep mana open all the game to be able cast a bounce spell.
It does not flip Delver...
To me, Harsh Mentor looks like cheeper Sulfuric Vortex (in context of Miracles matchup).
Disadvantage is that the mentor can be easily removed and does not turn off Batterskull and other life gain....
I included Thunderous Wrath in my deck for last two local events and I am happy with it.
I also play Fireblast. That is the card that enables your 10+ dmg turns.
Another tech I included is Sudden...
I am playing the prowess build. You just nailed that. Set Adrift is not good against lands. Imo, it's uncastable before turn 4 and only sorcery speed.
Vapor Snag is certainly good against lands. ...
I was also thinking about Set Adrift but I rather prefer something I can cast at instant speed. I want to use it against lands.
BTW: what do you guys think about Reality Shift in SB against lands,...
Just a small correction: Sanctum Prelate on 1 does not prevent Goblin Guide at all. In fact, your prowess creatures are worse under Prelate than Guide is.
Guide does not help your opponent to make land drops. It helps them to draw more business cards instead of lands. I see this as big drawback.
I am not sure if we have the luxury of countering Top. I think we need to fight CB and Mentor. I might be wrong though. I am running needle/null rod for Top.
That was my point. In my LGS, people play quite a lot of fair decks and inevitably lot of creature removal. They often empty my board and drown me in card advantage. Bedlam is great (if they don't...
In my meta, there is lot's of removal present, including multiple Pushes
The best action is probably to change a deck to play. However, I was thinking - when playing UR in removal heavy meta, is it...
Great read! I also have questions.
Do you believe that Thunderous Wrath is better than Dismember? (putting asside the 'gotcha' factor)
How can Kolaghan's Command kill Stormchaser mage? I am sorry...
The good thing about Fire/Ice in main deck is that it does not dilute my plan (in my opinion) and helps even in G1 to kill Prelate or tap Griselbrand just to swing for lethal.
Thanks guys.
What do you think about Fire/Ice?
Versatile card. And old, everybody knows it. But I like it instead of Forked bolt as a two-drop removal for Prelate.