The spell has already been cast, it just hasn't resolved yet. As Nonex and others have said, the spell is already on the stack. A spell is cast when it is announced and mana costs for it have been...
Type: Posts; User: tivadar
The spell has already been cast, it just hasn't resolved yet. As Nonex and others have said, the spell is already on the stack. A spell is cast when it is announced and mana costs for it have been...
I've actually gone:
T1: Chalice at 0, Ancient Tomb, Chalice at 1
T2: Island, Trinket Mage for Chalice
T3: Plains, Chalice at 2
This was in a game against TES when I was doing Wu Angel Stompy....
Yet people are arguing for a 60 card constraint? Personally, I find percentages of card types a much more believable constraint in a deck than number of cards. And if you're going to argue that...
Ok, first, 60 cards is better than 61 most if not all of the time. I don't mean to be "ludicrous" and suggest otherwise. And yes, 61 *is* actually a magic number of sorts. It's the number of cards...
Ok, since "60 cards is the best" is the old theory, could you show me the evidence to back up that theory? Where's the study comparing 60 card decks to 61 card decks? Where's the proof that it's...
Mind you, I'm not arguing that I know a 61 card deck that can't be made better by removing a card. I'm just trying to say that that deck could exists. And that the burden of proof is on the person...
Drawing a land when you have none in play. Drawing a removal spell when you have no others in your hand. Drawing your accumulated knowledge when 3 more are in your graveyard...
My point here is...
Actually this isn't true. One can use minimax game theory in a game with two players. And in fact there is an extension of this theory to games with incomplete information. Obviously with...
Yeah, I'd been debating replacing stifle with it.
Pros:
Proactive rather than reactive
Cantrips
Cons:
One more mana
Only works for colorscrew
They still get a main phase with their land
@Maveric78f: First off, this is the right kind of analysis. It's perfectly valid and completely correct. It's nice to see this rigour with posts.
However, what's potentially incorrect with this...
I more meant the compute time to test a deck against "every deck" in the field. Not to mention trying to determine what the best 60 vs. 61 card list is itself. The number of possibilities are...
This is just... wow... 60 cards being optimal (all of the time) is not a fact/rule/proven. Something that is known through experience and observation (without the rigour of proof) is a theorem. ...
Doesn't FS typically have a problem getting UU on their side? I'd agree with previous posters that LOA in particular is going to be hard to manage for this deck. I do like the idea of chalice with...
Ok, let me start by saying that this thread really can't "prove" anything. Yes, mathematics shows us that your probability of drawing a "better" card in a 61 card deck is lower than 60. What this...
Like continuing to print goblins after they said they were going to stop...?
Besides, wasteland is non-basic only. Stone Rain is basic. While I don't think it likely wasteland will see print...
1) No to all three, and all for the same reason. These abilities all require choosing a target, and none of the cards are colorless. You can't select as a target something that has protection from...
But then in that case, wouldn't you simply lose, and not win and lose at the same time? And isn't that what I said previously? Maybe I'm missing something. Conceding isn't checked with state-based...
I'm actually going to defend Leatherback as well. Not as a card, but as an idea. Let's face it, everyone's complaint about 'goyf is that he's just so splashable! Oh look, here's a creature with...
Also note that for multi-targetted spells, removing one target still allows for the spell to go off. However, removing all targets causes it to be countered, even if it has additional effects. So...
I guess my point is that if you're playing both, wouldn't StP be just as good and less conditional? If you're using Nodes as single creature removal, then its clearly worse than the alternatives. ...
So in conclusion, you can win and lose at the same time, but only if playing Unglued.
I've looked at this card before and in every deck I've found it either seems like a win-more, or a not-win-enough. Obviously, if you have humility down then you're very likely in a good board...
Can I see the relevant ruling? Gatherer reports:
If you control no cards in play other than The Cheese Stands Alone and have no cards in your hand, you win the game.
That's not a triggered...
This would actually be both players *losing* the game at the same time. And that's a draw:
104.4a If all the players remaining in a game lose simultaneously, the game is a draw.
Technically,...
The big differences between goblins and merfolk is that:
Goblins has a tutor
Goblins has haste
Goblins has spot creature removal
Those three are pretty much why merfolk can never do what...