That seems a bit stronger than dispel vs stuff like flusterstorm or cursecatcher effects.
The red version would be something like:
Resolve
:r:
Instant
Split Second (As long as this spell is...
Type: Posts; User: rufus
That seems a bit stronger than dispel vs stuff like flusterstorm or cursecatcher effects.
The red version would be something like:
Resolve
:r:
Instant
Split Second (As long as this spell is...
Yeah, it should definitely have included an "other".
It changes resolution order and can mess with stuff that targets spells. (It does also hit non-instant/sorcery stuff though that's...
How about this for a bad idea:
Mass Confusion
Instant
RRR
Copy and exile any number of spells or abilities. The copies are controlled by the controllers of the original spells and abilities.
Structuring it with replicate does also mean that it's also more resistant to counters and it's better with stuff like cascade, and heavy discard is still a bit of a fun killer.
Blood Mine
Land
T: add :1:
Pay 3 life and return ~ to your hand: add :1:
With that template there would have to be a spell on the stack and a creature in play for it to be castable.
There could be a fun cycle with:
Choose one or more:
* Counter target spell unless...
That's certainly not a power level problem. In legacy you can reanimate Grisselbrand for a smaller investment.
It's not attached, so it can't un-attach as a cost.
It could be:
Creatures that would be exiled go to the graveyard, and are then exiled instead.
Though that does mess with some stuff like Duplicant.
It seems like there's potential for those to get silly if you mulligan twice. If you cast one, you get caught up on the mulligans, and if you cast a second, you're jumping ahead. Legacy seems to be...
Does Forget count?
You could do something like:
B
Flip a coin. If you lose the flip, you lose 1 life, and cant gain life for the rest of the game.
Contagious - for the rest of the game, whenever a spell or...
Only slightly OP if you find 2 lands...
BX search opponent's library for a non-land card with CMC less than or equal to X might be OK.
I imagine it would hit other stuff harder. The 'cantrip cartel' does still make it easier to find anti-chalice tech like Ingot Chewer,Shattering Spree or Ancient Grudge. I'm also not sure it would...
I was mostly trying for something interesting and different rather than a specific impact.
It messes with stuff like chalice, counterbalance, storm, prowess, and monastery mentor. It also has...
How about something like:
Because Tinker cost too much to cast the first time around? Duplicating reserved list cards means duplicating mistakes.
Seems like it would be pretty strong in a deck with Life from the Loam, and it's not that hard to break the symmetry with a Narcomoeba/Prized Amalgam/Bloodghast package. People would - at minimum -...
Yeah, that's reasonable with cards like Burning Inquiry or Winds of Change.
Stash
:r:
Instant
Put a card from your hand on top of your library. Draw two cards at the beginning the next upkeep.
X-for-1 counterspell with land destruction. I guess Cryptic Command just wasn't good enough for you.
Automatic 4-of in Vintage, probably also in legacy. Lotus, moxen, LED, tormod's crypt,...
Enter the Infinite or Ulamog, the Ceaseless Hunger come to mind, but I'm pretty sure there would be better choices.
That -2 ability is grossly OP.
Inspired by the 'haste creature second main' thread on reddit. Not sure there are any easy ways to break it.
Magus has to be a wizard. Should also be a colored creature. Otherwise, it's probably fine.
1R
Ambush Squad
Human Rogue
Haste
If Ambush Squad enters play during your main phase, there is an additional combat phase followed by an additional main phase after this main phase.
2/1