Guile is strictly card disadvantage though, you'll never recoup the card you lost for it; it's a harsh cost you're paying for selection in an attrition heavy deck.
Type: Posts; User: Eldariel
Guile is strictly card disadvantage though, you'll never recoup the card you lost for it; it's a harsh cost you're paying for selection in an attrition heavy deck.
So far Cursed Scroll has performed about on par with expectations. It's been surprisingly good against GW Survival; it feasts on Hierarchs, Mommies, Qasalis (if there's no mana open), Goyfs/Knights...
Is it just me or is Cursed Scroll good again? It's a house against Merfolk, does decently against Goblins and allows your random bears to tangle with almost anything, while also pinging at things...
Regarding Dystopia: Actually, you destroy one creature without cost. 2 creatures for 1 life, 3 for 3 life. 4 would cost 6 life, but when has Thresh had 4 creatures out? If they do, chances are you're...
Against Goyf, Planar Void is the card you want. It's the one card that really shuts Goyf down. However, if you use the Void, you can't really be using Grunts, so it's a tradeoff. Sticking to...
I'm not sure I'd want to MD cards that really 'do nothing' by themselves, rather relying on Smallpoxes and Grunts to handle Mongeese, but there are some promising applications for it. It definitely...
That's all fair, as long as you keep the cardslots straight, add or remove anything you feel like. As I said the longest time ago, I went up to 23 lands personally to support Smallpox a bit better,...
Umm, WTF? Those 2 cards aren't played in the same slot! Tomb of Urami produces black mana=Swamp with an additional threat-ability=coloured landslot! Volrath's Stronghold=colourless land with an...
Wizards of the Coast has a tradition of holding Magic-invitationals. Invitationals-winners get to design their own cards, which fans often tend to call after the winner himself. Dark Confidant is the...
So wait, what do you have in the MD again? The last post only has your sideboard, and while I can deduct a pretty close list from that report, I'm still not sure I've got all the details. Nice report...
That sounds about right. Either 23-24 mana sources or 21-22 with accelerants. If I was playing with 24, I'd definately fit in 4 Moxes though, since you make card advantage at a disgusting speed, it's...
I personally wouldn't play any less than 8 fetches. With the addition of Grunt, the remaining Vindicate, the Verdicts in my build and the white SB-cards, I've really found 12 white sources to be the...
27 lands? Are you serious? The reason I suggested Tomb and Stronghold is that you can keep a high landcount while still keeping a threatcount of some level too. Tomb can easily go in the place of a...
Man, Hanni, if you run 24 lands, definately run a Tomb of Urami and Volrath's Stronghold. Even builds with 20 lands seem to have problems with their threat density and that's with their 16 creatures...
In my experience, an early Smallpox can just be devastating to Goblins. If you answer their turn 1 Lackey with Swamp-Mox-Pox, it's very well possible that they won't be making another relevant play...
Well, at least the Flagstones may be the only land which does so, as it can fetch Scrubland/Godless Shrine. Still, the fact that it doesn't produce black makes it compete with cards like Volrath's...
Smallpox has so far been awesome for me, although I kinda feel like I'd want another draw engine, since occasionally Smallpox forces me to discard cards I wouldn't want to. Still, among other things,...
Never forget that Stronghold only produces colourless, and increases mana inconsistencies if played over a coloured land, the reason I opted not to ultimately run it. In my experience, Wasteland is...
Here's a build I've been testing out recently:
Lands
4 Wasteland (I actually tested 3-Waste 1-Stronghold-build but noticed that the problem isn't really getting a guy to stick, it's getting a...
Our conversation was regarding Angel Stompy... Obviously, if you have ~12 white cards, chances are your Moxes will produce black. I dunno, Moxes seem kinda nice in this deck, as they go to the...
Eh? Chrome Mox IS a white source in the deck, and should be counted as such in all relevant calculations.
WW/u plays 18+, Angel Stompy plays 16-18, but 16 is often found too low by AS-players who fail to draw their second W in due schedule, and Angel Stax is a different matter entirely; it doesn't want...
You need ~18 white sources to get WW with any degree of consistency. In a format with Wasteland and all your white sources wasteable, the number might need to be even higher. Naturally you'll want at...
If one goes to 23 lands, Volrath's Stronghold is natural, but at 22 lands, 4 Wastelands already drop us to 18 black sources, which is more or less the absolute minimum for consistent access to BB. 8...
Serenity tends to stick it to Stax, so if you want pure Stax-hate (happens to annihilate Raffinity too), it's your card.