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Type: Posts; User: thefreakaccident

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  1. Replies
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    Re: [Deck] Deadguy Ale (B/w Confidant)

    If you're hellbent but want tokens, brimaz, king of oreskos could be to your liking.
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    Re: [Deck] Deadguy Ale (B/w Confidant)

    run baneslayer angel... its just straight up better than exalted angel in every way.
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    Re: [Deck] Deadguy Ale (B/w Confidant)

    So... I know that this archtype is just about dead, and that everyone and their mother hates braids, but this decks was hellafun back in the day:


    Braids Control

    lands//23
    4 scrubland
    4...
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    Re: [Deck] Deadguy Ale (B/w Confidant)

    The list looks solid... how has the pain been?

    between confidant, blossom, confidant, thoughtseize, and fetches... I can see it adding up quite quickly...

    I like bitterblossom, but its' added...
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    Re: [DTW] Deadguy Ale (B/w Confidant)

    burn does run a very low land count though, occasionally with a quick start and some LD you can leave them boardless for you to kill them with any7 combination of your creatures... if it increases as...
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    Re: [DTW] Deadguy Ale (B/w Confidant)

    The problems I see with that previous list:

    1. it has 3 basic lands: If you noticed, mine runs 6, which I think is the minimum, as you already always want access to BBGW, which is impossible off...
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    Re: [DTW] Deadguy Ale (B/w Confidant)

    The funny thing about it all when it comes to this deck in particular is the original is usually the most thought out.

    Here it is folks:

    The top two decks in the format currently are:...
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    Re: [Deck] Deadguy Ale (B/w Confidant)

    lands//23
    4 scrubland
    4 bloodstained mire
    4 polluted delta
    1 urborg tomb of yawgmouth
    4 wasteland
    5 swamp
    1 godless shrine

    creatures//11
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    Re: [Deck] Deadguy Ale (B/w Confidant)

    With everybody weakening their manabases, I think this deck should simply refocus on what it used to do... land destruction + discard + beats, I feel that if this were played at the next DLD it would...
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    Re: [Deck] Deadguy Ale (B/w Confidant)

    Confidant is the single card that makes the deck good... otherwise My build would simply run out of gas (meaning I go in TD mode). If you were to cut anything, cut the grunt for shade, that would...
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    Re: [Deck] Deadguy Ale (B/w Confidant)

    so, for a mainly aggro-control meta... with little bits of every thing else, what build would you guys suggest?

    I recently lost my sinkholes, so I have been running smallpox... which hasn't been...
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    Re: [Deck] Deadguy Ale (B/w Confidant)

    The great thing is that explosives is actually quite affective in the current meta game, it will strengthen your combo MU and your aggro-control MU.

    Good idea!
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    Re: [Deck] Deadguy Ale (B/w Confidant)

    The funny thing about it all, is no matter how much discussion about this particular deck and all the lists that are thrown out there, none of them get any better than the original.

    Sure some of...
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    Re: [Deck] Deadguy Ale (B/w Confidant)

    I have a quick question for you guys...

    why don't you play ghostly prison in the board?

    with a mana denial strategy such as your own, wouldn't that be a strong card to have?

    I may be...
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    Re: [Deck] Deadguy Ale (B/w Confidant)

    unmask is a discard spell that has an alternate cost of removing a black card from your hand... what do you mean?

    Edit:


    If you meant dark ritual against mox, I would say dark ritual... it...
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    Re: [Deck] Deadguy Ale (B/w Confidant)

    flipping that random win condition with confidant can be game ending, im at 7; AH CRAP! I just flipped toom stalker!

    but on a serious note, grunt and shade would be all the finishing action you...
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    Re: [Deck] Deadguy Ale (B/w Confidant)

    I am not too sure that this list (the first list) belongs in this thread, seeing as it looks like it just wants to become funk brew. Look into the funkbrew thread in developemental if you do not...
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