Jund is tricky, but your best bet game one is to deal with their deathrite as soon as possible. Deathrite circumvents our mana denial plan, so you MUST either name him with revoker or kill him...
Type: Posts; User: ragamuffinvb
Jund is tricky, but your best bet game one is to deal with their deathrite as soon as possible. Deathrite circumvents our mana denial plan, so you MUST either name him with revoker or kill him...
I'm not gonna lie, i feel like you could honestly just run three bobs and three sculler instead of the playset of four if your looking for room for flickerwisps. Bob as a three of has been the...
congrats on the finish, I'm glad the deck felt great for you the entire day. I will agree that a death and taxes shell is probably the best course going forward with the deck... the amount of...
i never said he was insane, i said he slows them down long enough for you to get a jitte online. with him the elves match up is 50/50 which is about as good as you could ask for. I've tested this...
I'm aware that Arbiter seems like a nonbo with stoneforge half the time, but it honestly isn't. He's quite qood with vial and even without. The theory I had when i decided to add him to the deck was...
the mana base i have been running the last few weeks has been
4 marsh flats
1 verdant
4 scrublands
2 karakas
3 plains
4 rishadan port
4 wasteland
Looking at the recent success of death and taxes, I've been toying around witht he idea of returning more towards a "classic deadguy" build, away from the lists that have been running deathrite...
in theory it does seem pretty clunky, but i don't really notice an issue half the time. i look at her as anti-removal/lightning rod, as sticking a bobor stoneforge is of much greater priority....
hey everyone. longtime lurker and first time poster. i took my list of deadguy to a big local the other day. Our playgroup has been getting massive lately and last week we had 14 people show up for...