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Type: Posts; User: Bzka

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  1. Replies
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    Re: [DTB] GW/x Maverick

    pardon what? :eyebrow:

    edit: nvm... >_>
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    Re: [DTB] GW/x Maverick

    Try to hold a hand that can handle first turn Lackey (Dryad Arbor is a bit risky here as they have Ports for it) and resolve a Jitte/Bskull asap. Postboard they bring Perish and artifacthate so try...
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    Re: [DTB] GW/x Maverick

    my bad.
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    Re: [DTB] GW/x Maverick

    Wing Shards are so good, i love them, but they need to be played correctly. Allowing your opponent to untap with Progenitus + another dude should not happen, esp when its a Dryad Arbor. If they do,...
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    Re: [DTB] GW/x Maverick

    I have no idea why this deck needs a t1 2/3 vanilla when you can have a t2 4/4+ who bursts out wastelands or an SFM with removal protection, which can both single handedly win games, where a Loam...
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    Re: [DTB] GW/x Maverick

    Well it doesnt stop Tendrils, Flash Freeze, BSZ and Grindstone, which are involved in 90% of every non-hivemind combo deck.
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    Re: [DTB] GW/x Maverick

    @Tao

    Maybe our definition of autoloss is different. In my opinion it is about 15% and lower.
    With both a playset of MMS and Thorn of Amethyst, you need 1 copy of each in you opener, plus 2-3...
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    Re: [DTB] GW/x Maverick

    @IBA

    You spend half of your SB for your worst Matchup(Combo). Even if it improves the odds from "very bad" into "still bad", i find it a waste of space. Let me explain why:
    To beat combo you need...
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    Re: [ATB] GW/x Maverick

    @Machahiko

    First off, 20 Lands plus a Maze seem to be not enough, you should atleast add a Karakas for obvious reasons. This deck wants every mana it can possibly get and with only 1 Ranger you...
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    Re: [DTB] GW/x Maverick

    Imho the usage of less than 6 Fetchlands significantly weakens the deck on multiple levels.

    1. It weakens your manabase. You really dont want to play more than 3-4 Basics and 1 Temple Garden....
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    Re: [DTB] GW/x Maverick

    @schniggaz

    My list looks pretty much the same, i recently added 3 Mindscensors and they miracle with equips. It is also nice that you can have a solid MD answer to NO and flashing it in t2 in resp...
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    Re: [DTB] GW/x Maverick

    @slate-
    I don't like the idea of playing less than 4 KotR in the Deck. Even with 4 GSZ, you always want to draw him(even in multiples) in like every matchup. Having 2 Knights on the Board means you...
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    Re: [PRIMER] GW/x Maverick

    List looks fine. Did you cut 3 Mom's for the Mental Misstep? In fact they do nearly the same thing which is preventing StoP(removal in general) and Lackeys(otp). In these cases MMS works way better...
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    Re: [PRIMER] GW/x Maverick

    Hi,

    as i dont want this thread to die, i will post my post-NPH List :) (not including Mental Misstep).


    Lands (22)
    3xSavannah
    2x Forest
    1xPlains
    4x Windswept Heath
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