We need to see your list to tell you what to board out. Personally, I go with
-4 Studies
-2 Dread Return (no targets main, and I do not board targets in against merfolk)
-1 Thug (I play four of...
Type: Posts; User: Joon
We need to see your list to tell you what to board out. Personally, I go with
-4 Studies
-2 Dread Return (no targets main, and I do not board targets in against merfolk)
-1 Thug (I play four of...
The Merfolk Matchup can be difficult. Merfolk is one of the few decks who have slightly better chances against you in the first game, as they have some countermagic together with Cursecatcher, which...
I don't think adding Muddle the Mixture would help, as one lousy Counterspell won't stop Storm or Reanimator from going off/reanimating a fat bitch with Shroud. If you want extra tutors for Life from...
Are you guys that impressed by Unmask? I'm trying to fit it in but all other Sideboard options seem to be better to me.
As a reference, here is my current Maindeck and Sideboard.
4 Gemstone...
Isn't Sigil of Distinction better? It makes our creatures way bigger and turns Trinket Mage into a threat and it does not interfere with chalice.
Another big advantage of the trap is that you can hide it with Top, so no Therapy and no Unmask will ever get it.
While it certainly seems better than Tusker or Elder, you got to remember that this card does not shuffle necessarily, only if you got a fetchland. Just wanted to mention that. But I guess I'd play...
I'd recommend reading the thread.
The new card looks very nice. The Golem seems like a perfect addition to the deck, although I don't know if it's still worth to play Thorns in the main. I'd like...
In the last time I really enjoy playing Captain America MUC. This is the version I came up with:
04 Scalding Tarn
04 Flooded Strand
01 Volcanic Island
01 Tundra
01 Mountain
01 Plains
12...
I somehow linked "dead cards in hand" automatically to "lands". I know that Clique can only pick non-land spells. If you prefer playing with eight threats nitewolf's list seems like the best, as...
While I agree, that eight critters are not enough to immediately start the beatings when you've successfully disrupted the opponent, the question is as always in deckbuilding: Is there anything we...
My first deck ever was Rw Goblins. Sweet deck, still like to play it although I don't own it anymore. Later it became the Rgw variant because of grip. In my very first tournament I got goddamn lucky,...
My very first start was a starter pack from Nemesis in 2000 I think (the one with the big green foil Rhox in it), and the first rares were thereby Rhox and Vizzerdrix, but the card that was burned...
I don't get why people start to cut cantrips in tempo decks like Canadian Threshold or Team America. Sure, in a deck packing Tops it might be worth it to cut down the number of Ponders...but in this...
Actually the Aggro Loam Matchup stands and falls with you resolving a Chalice@2 before he plays either Confidant or Wish into solution (Shattering Spree sucks). Geddon can be used to timewalk the...
I'm currently testing Baneslayer Angels in place of Exalted Angels and must say that they are way better. The +1 power makes a huge difference (4-turn versus 5-turn clock) and first strike is amazing...
You could play a pair of Vindicates to solve the chalice problem und fill up the cc3 slot. I'd cut a Ponder and a Thoughtseize, as everything is too good.
I hate it when people write how superior and great their decks are without posting the goddamn list :really:
At the moment I play both and like it. Pierce can counter annoying stuff like Tops (!), Vials and Planeswalkers (like all the time as they cost 3+ mana).
Stifle+Removal/Critter for Persist, Spell Pierce/Daze with Wasteland/Stifle against their expensive Spells, Mungos are key as most Rockvariants only play Deed as a global removal (which is also a...
Do you play Spell Pierce in the side? It helps by stopping nearly everything they play besides their win options, it is also good to keep countering Loams when you have Wasteland and/or Stifle. I'd...
I'm testing Natural Order Rock since somebody started a thread about it in N&D forums.
This is my current list:
4 Verdant Catacombs
3 Bloodstained Mire
3 Windswept Heath
4 Bayou
5 Forest
4...
I can see SSG being useful by playing Warchief/chieftain Turn 2. It works kinda like the lists with Gemstone Caverns, only that Caverns are permanent and SSG is not.
It could be cool to play Vial...
Yep, Mother of Runes or some persisting creature come to mind. I would add a lone Volrath's Stronghold too.
Spell Snare is also interesting in the Sinkhole slot. It doesn't generate card advantage like Hymn, but counters Goyfs/Jitte/PoP in Aggro Matchups.
In the thread of Canadian Threshold peepz...