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  1. Replies
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    Re: [Deck] MUD (Metalworker)

    Hey, Mud enthusiasts! I've been playing Mud for a while, so here's my two cent advice. The decks is really good when mana is set up in a way that we're able to play our spells correctly that they...
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    Re: [Deck] MUD (Metalworker)

    I like to maximize Cloudposts abilities I guess. I rarely get Vesuvas in openers that don't do anything. But I do agree with you there. I don't like the many 1 offs, but they do limit my probability...
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    Re: [Deck] MUD (Metalworker)

    Alright boys and girls. I need some critique on my deck build. I'm literally undefeated with this Mud deck build I've tinkered up. The only bad match up this deck has is itself, meaning if i mull to...
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    Re: [Deck] MUD (Metalworker)

    I mean, he did make top 8. It was good that my friend beat him with Lands. I eventually saw my friend at the top table. I didn't want to see Mud twice at finals.
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    Re: [Deck] MUD (Metalworker)

    Yea, I met the dude who piloted it. I was very impressed that he started playing the deck only the day before. Perhaps he was lying. I played him in my second round.
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    Re: [Deck] MUD (Metalworker)

    With the list that I posted recently, I rarely do get behind much. It's only in rare occasions where my opponents has like 3 out of 4 wasteland in his opener to really put me behind. Most of the...
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    Re: [Deck] MUD (Metalworker)

    Out of 8 games I guess, I saw him twice or three times. I was able to put him out the earliest on turn 3, but that was against DnT without much hate. The other games I believe I got him out way late...
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    Re: [Deck] MUD (Metalworker)

    Ok after testing Ugin so far in my deck on Cockatrice. I also agree he's totally nuts in this deck. The ultimate straight up wins games. Here's my list.

    4 Grim Monolith
    4 Ancient Tomb
    4 City of...
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    Re: [Deck] MUD (Metalworker)

    I still like Karn though because he can stop Null rod in which the Ugin can't. In terms of -x ability on ugin, I can still rely on All is Dust. But, the bolt thing is super nice. I can only have...
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    Re: [Deck] MUD (Metalworker)

    Yea for now, I'm sticking with it in my main because it sometimes win games out of the sky, but I've taken Spine out and moved it to the board. I may put it back in. I might have to take out a...
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    Re: [Deck] MUD (Metalworker)

    I've won with it at tournaments, but right now, my deck plays so smooth that I really don't need it. It's so consistent in what it does that I really am not worry about the small percentages of decks...
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    Re: [Deck] MUD (Metalworker)

    What do you guys think of Staff of Domination being cut for something that makes the deck more consistent? I really hate drawing it in a game without Metalworker. Sometimes it's useless if I don't...
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    Re: [Deck] MUD (Metalworker)

    In this meta Myr Battlesphere is not needed. Just run Wurmcoil Engine. He'll shore up any distance of life that you have from your opponent. I was on this decision as well whether or not to have Myr...
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    Re: [Deck] MUD (Metalworker)

    Lands..

    THat Ugin card is nasty and will be a perfect addition to this deck. Expect to play at least 2 or 1. This is the perfect card for 12 post Mud at the moment. And 12 post Mud in the current...
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    Re: [Deck] MUD (Metalworker)

    My results has been thus far. I get Lightning Greaves in more open and playable hands more often than I use to. I use to play 1 similar to the list that played in the GP New Jersey.

    4 Metalworker...
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    Re: [Deck] MUD (Metalworker)

    @hofzge Yea, the whenever i get Myr on the field, he has been super useful. My problem building with 12-post mud is the consistency.

    @GhostEmpire I rather play Emperion in the main and keep Angel...
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    Re: [Deck] MUD (Metalworker)

    I need a word on Myr BattleSphere. Is he good enough to make the 75?
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    Re: [Deck] MUD (Metalworker)

    Yea, I don't like staff of Nin. It doesn't do enough. There are just better spells at 6.
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    Re: [Deck] MUD (Metalworker)

    Well, here's my current lists that I guess I'm settling with. It has weaknesses. I just can't seem to tinker Mud anymore. I've tried the brown version and although, i like it more, it is far much...
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    Re: [Deck] MUD (Metalworker)

    Has anyone found a successful core of cards for Mud to build off of? I can't seem to figure out which set of cards has the best synergy against the whole format. It has been perplexing me into abyss....
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    Re: [Deck] MUD (Metalworker)

    I currently don't play Smokestack in my build since I don't have 2 more Crucible of Worlds. I have proxied it up before, and I find them to be akward or unecessary if you don't have crucible of...
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    Re: [Deck] MUD (Metalworker)

    For grave hate, I play surgical extraction because Crpyt and Cage doesn't prevent from a turn 1 loss which is sometimes remotely possible with Dredge, Tin Fins and Reanimator.
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    Re: [Deck] MUD (Metalworker)

    @JoshuaPyleCarter I don't think you should side out Phyrexian Metamorph because it has the ability to copy your artifacts. I understand why you play Duplicant in the main deck because you want to...
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    Re: [Deck] MUD (Metalworker)

    This man got 5th place at SCG:Atlanta with this list:

    Creatures (20)

    1 Blightsteel Colossus
    3 Kuldotha Forgemaster
    4 Lodestone Golem
    4 Metalworker
    1 Steel Hellkite
    3 Wurmcoil Engine
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    Re: [Deck] MUD (Metalworker)

    I've done exceptionally well with the deck because of my style I play-go all out, do or die. In life, it's not likely that all of the time that you get what you want without obstacles and...
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