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    Re: [Deck] MUD (Metalworker)

    I wouldn't worry at all about the losses. A really strong MU would be like 60-40 in our favor, even if you thought it was 80-20 good (I don't believe it is) you're still gonna lose 1 in 5, and it's...
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    Re: [Deck] MUD (Metalworker)

    Fry has the right idea, the last consideration for me is sideboard. I play dismember in the board and I really like it there, as there are a few matchups where I go a lot lower and don't worry about...
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    Re: [Deck] MUD (Metalworker)

    Emperion is bigger but it doesn't help vs infect or other wincons that don't attack your life total (drawing from an empty library etc). It also makes it so you can't cast dismember or pay alternate...
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    Re: [Deck] MUD (Metalworker)

    I've thought a lot about MUD vs Eldrazi, ultimately I think the big difference is the fact that the MUD list plays more cards that can help you recover if you fall behind, such as Hellkite, Wurmcoil,...
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    Re: [Deck] MUD (Metalworker)

    SCG Worcestire Tournament Report

    I recently played in the 20k at Wocestire, figured I would do a write up. I registered the following 75:

    4x Metalworker
    4x Lodestone
    4x Forgemaster
    3x...
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    Re: [Deck] MUD (Metalworker)

    After reading one of the other posts above, I would guess that joe just wants to keep access to his fetches. I would rather have the moon myself. Budget isnt a pejorative! I use it to imply that a...
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    Re: [Deck] MUD (Metalworker)

    I was just joking around, I don't think it would be a good add, though it does solve this particular problem 100%.

    I would plan on seeing bloodmoon more than back to basics, I think B2B is just a...
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    Re: [Deck] MUD (Metalworker)

    Sands of Time
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    Re: [Deck] MUD (Metalworker)

    Against DnT:
    -2 Trinisphere
    -1 Blightsteel
    -1 Sundering Titan
    -1 Staff of Domination
    -3 metalworker
    -1 forgemaster
    -1 Grim Monolith
    -1 Flex (could be a few different things depending on play...
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    Re: [Deck] MUD (Metalworker)

    Depending on your configuration, DnT can be a little rough. My SB has been configured to battle the wider creature decks though, so post board I have ratchet bomb, revoker, dismember, contagion...
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    Re: [Deck] MUD (Metalworker)

    A higher vesuva count causes problems in Metalworker MUD, mostly because of the following scenarios:

    1) Vesuva + City of Traitors hands

    2) T1, play your Vesuva target, T2 sit with Vesuva in...
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    Re: [Deck] MUD (Metalworker)

    Cavern is useful in actual Metalworker MUD, not eldrazi superfriends. It won't help you cast tribal stuff with the uncounterability because it only does that for creature spells.
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    Re: [Deck] MUD (Metalworker)

    Are you on metalworker ir forgemaster? Not sure if you are in that or eldrazi. In the event that you are on mw/fm do you run any other devoid stuff?
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    Re: [Deck] MUD (Metalworker)

    I like TKS but playing 4 additional non-artifact cards is kind of a big deal in decks that play Forgemaster or Metalworker
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    Re: [Deck] MUD (Metalworker)

    What did you take out for thought-knot seer?
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    Re: [Deck] MUD (Metalworker)

    I agree with the above. The short test for MUD I think is, "are you counting artifacts at some point"...this would mean playing either Metalworker, Kuldotha Forgemaster, Ravager or Lodestone. Ravager...
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    Re: [Deck] MUD (Metalworker)

    I never said Metalworker was needed to make it MUD, but this thread, as titled, indicates that this is the spot for Metalworker decks.

    But even if they changed the title to just generic MUD, those...
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    Re: [Deck] MUD (Metalworker)

    Take the budget comment with a grain of salt, we are talking about removing blue dual lands and candelabra of tawnos, thats well over $1,000 off the cost of the deck. I don't use budget as a...
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    Re: [Deck] MUD (Metalworker)

    So basically I think the **METALWORKER**thread is getting diluted with these other decks, but that conversation has been had before. The lists you are referencing are more along the lines of a...
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    Re: [Deck] MUD (Metalworker)

    I have some experience in this matchup. Chalice on 1 is an important card to stick early, to keep them off of cantrips, crop rotation and candelabra. Having revoker for candelabra post board is also...
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    Re: [Deck] MUD (Metalworker)

    Do you play ravager in that list? Seems like it would be good
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    Re: [Deck] MUD (Metalworker)

    Either of those would be fine, though I would lean towards titan.

    Battlesphere can be good against BUG just because he resists both Lilly and Jace and hits hard, but Titan is also good against...
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    Re: [Deck] MUD (Metalworker)

    Liklihood of having BSC in the opener is 12%, give or take some rounding. But having it in your opener isn't an automatic issue, as there are plenty of hands that will allow you to hard cast it in a...
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    Re: [Deck] MUD (Metalworker)

    Regarding Blightsteel: It can sometimes be a bummer to draw him, but that is a card that if you play enough matches, you will begin to appreciate what he brings to the table. I tried the list without...
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    Re: [Deck] MUD (Metalworker)

    Be very aggressive with your combo pieces. Fast wurmcoil engine is a premium hand. Not all the lists play wasteland, so I am very aggressive with city of traitors/monolith hands as well.
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