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Type: Posts; User: Barachai

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    Re: [Deck] MUD (Metalworker)

    I spent a while testing the matchup, found Cavern of Souls to be the dealbreaker here; otherwise, we die to the combo of Strix/Kommand + Force + Jace Fateseal on average.
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    Re: [Deck] MUD (Metalworker)

    Looting is nice, however I doubt we'd be looting away cards at a variety of CmCs, since we'd be generally be looking for action. Also if I'm looking for a solid early play I can sink mana into, I'd...
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    Re: [Deck] MUD (Metalworker)

    As there is a regular infect player in my local meta, I can definitively say that Keg does accomplish some life-saving tasks that the Bomb cannot accomplish :smile:
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    Re: [Deck] MUD (Metalworker)

    Wasteland and Abrupt decay can go a long ways to keeping them from taking off. Combined with discard this can be quite potent, as mud can be pretty clunky with topdecks if kept off its mana. ...
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    Re: [Deck] MUD (Metalworker)

    Yeah, those are the lists I built it off of. It's a really fun deck :) Unfortunately Candles and Abyss' are hard to come by :/

    Out of curiosity, what (which) is your up to date build?
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    Re: [Deck] MUD (Metalworker)

    If you are running 4 Ancient Tomb and 2-4 Trinisphere, you are likely a mud variant. Turbo-post decks don't usually run these cards (not main at least). The above 2 cards I've found to be the...
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    Re: [Deck] MUD (Metalworker)

    Only way to know is to test :D hopefully I'll get to do just that this week. The main question I'm looking at is, should the deck aim to be like affinity, traditional mud, or more like vintage with...
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    Re: [Deck] MUD (Metalworker)

    Somewhat in a different direction, but I was thinking of playing the following for FNM. It's probably horribly inconsistent but seems like a blast.

    4 Walking Ballista
    4 Arcbound Ravager
    4...
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