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Type: Posts; User: Michael Keller

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  1. Replies
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    Re: [Deck] MUD (Metalworker)

    Lol.

    That card would be preemptively banned in Legacy. Book on that.
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    Re: [Deck] MUD (Metalworker)

    No love for Sundering Titan? Seems a touch broken with Copper Gnomes.
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    Re: [Deck] MUD (Metalworker)

    Bottled Cloister is played as a one, maybe two-of in some MUD sideboards. It really should only come in against mid-range and dedicated control decks where you'd want to refill your hand after having...
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    Re: [Deck] MUD (Metalworker)

    By the time you run out a one or two-of Cloister, you're in a position where you want extra cards. For four mana against non-control-based decks, there are better cards you can drop. Control decks...
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    Re: [Deck] MUD (Metalworker)

    I wouldn't necessarily conclude that he's intrinsically "wrong" on Scroll Rack. The issue with it is that in the early game, there are better cards you can drop to put yourself in a dominating board...
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    Re: [Deck] MUD (Metalworker)

    Razormane Masticore; I run him as a two-of. Ghost Town also has other neat applications in the deck as well:

    a.) I run Smokestacks in my list, so I'm able to use Ghost Town to recover from a...
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    Re: [Deck] MUD (Metalworker)

    Top 4ed with Ghost Town MUD yesterday at the local. Ghost Town worked well with Razormane, allowing me to play an Ugin off the top of my deck. Masticore shot down Young Pyromancer.

    I also Jester's...
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    Re: [Deck] MUD (Metalworker)

    I just really don't think that five mana is an issue with this deck, as a large part of the deck's fabric is designed with acceleration in mind. Getting to five mana on turn two or three is...
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    Re: [Deck] MUD (Metalworker)

    This is kind of where I was going back to before: the deck should be running Darksteel Citadel in multiples, if not four. I use it as an alternative to Wasteland. In Post-based builds, you're looking...
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    Re: [Deck] MUD (Metalworker)

    I really keep going back to Razormane Masticore in this deck. In fact, I like it better than Lodestone Golem - even though both serve alternate purposes while still being beaters. Lightning Bolt is...
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    Re: [Deck] MUD (Metalworker)

    I just received mine in the mail, too. I'll definitely be running two.
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    Re: [Deck] MUD (Metalworker)

    I don't know, I guess I just feel cheated when I invest in a creature that costs four mana and dies to something cheap like Bolt. I can Metalworker eating it, but it's the most powerful card in the...
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    Re: [Deck] MUD (Metalworker)

    I am running Darksteel Citadel in my build. I feel the card's benefits are huge in regards to sequencing plays, generating mana with Metalworker, sacrifice for Forgemaster and avoiding...
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    Re: [Deck] MUD (Metalworker)

    Joining the dark side.
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    Re: [Deck] MUD (Metalworker)

    I'm not saying the card is good or bad - I'm simply bringing him up as a potential sideboard answer to annoying aggro-based strategies. Turn one Chalice (@1), turn two Biskelion seems incredibly good...
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    Re: [Deck] MUD (Metalworker)

    MUD by its very nature is a control deck with static effects dictating the evolution of the board state. The next layer of the deck's action revolves around controlling the board state with taxing...
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    Re: [Deck] MUD (Metalworker)

    How is it slow? You have Sol lands and even Moxen in some variations. It's a board-control element that isn't mana intensive like Masticore, or dependent on your hand.

    Wasteland is also far...
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    Re: [Deck] MUD (Metalworker)

    Just a shot in the dark, but has anyone considered Serrated Biskelion out of the board for Death and Taxes as both a beater and value card to knock off annoying cards like Thalia and the like? It...
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    Re: [Deck] MUD (Metalworker)

    I was being sarcastic.

    I still hate it.
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    Re: [Deck] MUD (Metalworker)

    This is the fifth or sixth thread I've seen with posters having huge hard-ons for Rest in Peace-Helm-based combo sideboards. Maybe even the seventh.

    Stop with that shit!
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