Anybody found a good forum yet? The only one I know of is mtgmodern .com.
Type: Posts; User: Mana Drain
Anybody found a good forum yet? The only one I know of is mtgmodern .com.
I just wanted to say, best format ever. Eldrazi Green forever.
Really, if you see a Peacekeeper, you pack it up. It's things like this a non-viable deck for any 5+ round tournament. But it's still a really fun tier-2 deck that has a tendency to just win.
My...
I've been tinkering with this deck off-and-on since Cascade came out, and it has a few things going for it:
1) Speed: The deck can drop Genesis/SnT on T1 randomly, and can drop it much, much more...
I've been saying this for months, and people thought I was a Jace whore.
Jace TMS = The best four mana spell in Magic.
MUD-Stompy and Moon Stompy are both viable decks at this point in time, but both suffer from serious consistency issues and both have a large amount of terrible matchups (Tribal, Zoo, Affinity,...
Really people, saying Zoo and Combo would run MM is ridiculous, but every single blue deck in the format will probably be playing 3.
Tempo Thresh, Team America, and Merfolk all just go a monstrous...
Regardless, free counterspells that likely counter 1/3 of your opponents deck and can be played by any color is pretty ridiculous. This is the best counterspell since Spell Pierce, and Spell Pierce...
How has nobody mentioned this already:
Tarmogoyf
I mean really, it's been almost 5 years already and I still have no idea what the hell I'm looking at.
Really though, the card is significantly better than Ad Nauseum. And if you didn't know, Ad Nauseum is the main engine card in a Tier 1 combo deck.
This is on par with unbanning Mind's Desire. Not...
Break the reserved list and reprint staples (duals, Force) and other random goodies (Candelabra, Illusion Mask) so that people can play the decks that they want to play without having to sell drugs...
This is a very nice primer, and very informative. Excellent job Hanni. I don't agree with a few of the card choices on principle alone (singleton Kor Haven, O-Ring), but I certainly don't have that...
Just ban Green Sun's Zenith. Then CB decks will be able to handle this "combo" nonsense people are clamoring about.
Also, Wild Nacatl. Fuck that guy.
So you would be just as pissed if Wizards reprinted Wasteland as a common in a major set reducing the price to $1 right? I mean, that's totally morally justifiable right? Right?
Jesus, it's game...
Since we're on the subject of fake cards, anybody know a source of passable-quality fakes? I'm completely serious here - If you know where to get acceptable fakes, cough it up. I would love nothing...
Nemesis, was there any situation where Diabolic Edict was better than Go for the Throat/Path to Exile that day? I know it's another out to Emrakul/Prog, but other than dedicated SnT/Sneak Attack...
I do agree that sticking to one deck for every metagame is probably a less-than-optimal playstyle decision, but I like to stick to one deck or at least one archtype that I enjoy playing and tune it...
Interesting list Deadly. I admit to trying Trinket Mage out and initially being unhappy, but he's extremely versatile for the deck. He's never amazing, but he's always useful for finding either...
Packing extra answers to Vial against Tribal is an acceptable policy if you have an abundance of cards to SB out in the MD, which I feel we do. Counterbalance and FoW are an easy 8 cards instantly...
I completely agree. Negate is a fine card, but isn't versatile enough in the matchups we want it to fit the bill. Extra CS come in against all control decks and combo decks, in addition to randomness...
@Deadly: I don't agree with Savannah. One of the major problems with Fires/Grove is the fact that Grove is a non-basic, non-fetchable, non-Island land that doesn't produce U. Savannah doesn't produce...
All of these are extremely important points. The manabase is slightly weakened, but drawing Groves and only one other land is dicey. If you really want the engine to be consistent, you need to...
Unfortunately, I do agree that Shackles is a bit slow, and now that a majority of people are running 4-5 non-Islands in the MD, not being able to steal a Goyf/Knight/whatever has started to become...
Shackles and Fires do serve a similar purpose, but do so in different ways. Fires is instant speed pinpoint removal for just 2 mana and is another way to punish your opponent for letting Intuition...
Well, I still haven't been able to test much other than a small showing at my Sunday tournament (YuGioh Sneak Peak was going on so our numbers were a low), but I'm pretty much sold on the Fires...