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Type: Posts; User: LordOMJ

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    Re: [Deck] Grixis Control / Thieves

    Dack Fayden was already falling out of favor when Cruise and DTT were legal in the format. Without a substantial payoff spell I think he gets much harder to justify. I think the lessons from that era...
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    Re: [Deck] Grixis Control / Thieves

    I'll grant that our original reaction was similar when Cruise was banned, but without a high value card advantage option I don't think this shell retains its strength. Games can certainly be won...
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    Re: [Deck] Grixis Control / Thieves

    I'm glad I have one last LGS event before the change kicks in. Going to send her out in style. Then figure out what I feel like playing in the new meta.
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    Re: [Deck] Grixis Control / Thieves

    I'd be concerned that 8 creatures capable of dealing combat damage is a very small number, but I suspect that in practice the deck's digging power makes up for it. Certainly a harder sell for lists...
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    Re: [DTB] Grixis Control / Thieves

    FWIW, the card name is Pyromancer Ascension, not Pyromancer Ascendancy. Obv. small thing, but it was going to keep bugging me if I didn't point it out. :smile:

    I definitely agree with your first...
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    Re: [DTB] Grixis Control / Thieves

    It's less of an issue honestly. Don't forget that Ascension is 100% a threat too. Not only does killing with Bolt become much more viable, but you're also able to dig to your other win conditions...
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    Re: [DTB] Grixis Control / Thieves

    In my experience, Snapcaster Mage got cut when I transitioned to including Pyromancer Ascension. There were a combination of factors that all played into that decision (with varying weight of...
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    Re: [DTB] Grixis Control / Thieves

    IMO, all of them. And this coming from someone that took longer than most to get off the Dack train. Everything I liked about Dack when I played it (except for the occasionally relevant artifact...
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    Re: [DECK] Grixis Control / Thieves

    If we're trying to play the control game, running temporary answers ends up being card disadvantage and going against our gameplan. DTT makes up for that somewhat, but not enough to justify their...
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    Re: [DECK] Grixis Control / Thieves

    I've been going with a 1/1/1 split of Forked Bolt, Diabolic Edict, and Terminate for my testing at local events over the past week. Ran into a few issues where Terminate's mana cost was an issue. I...
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    Re: [DECK] Grixis Control / Thieves

    I'm coming back around to the deck after a hiatus playing Miracles, Storm, and D&T. Trying to evaluate which / how many supplemental removal spells (in addition to the obvious 4x Lighting Bolt) the...
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    Re: [DECK] Grixis Control / Thieves

    It sounds like the way you played the deck - filling your yard, saving Pyromancer for after the dust clears, etc - is pretty spot on with how most games played out when cruise was legal. Did you find...
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    Re: [DECK] Grixis Control / Thieves

    Congrats on the finish Jeff, and thanks for the report. Terminate is a card I considered for my local meta, and I think that your logic for it's inclusion may well bear out. In the situations where...
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    Re: [DECK] Grixis Control / Thieves

    Since MTGTop8 doesn't seem to have the most recent tourney results, I compiled information about the day 2 Grixis Control decks into a single Excel file. A total of five copies in the top 32 and one...
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    Re: [DECK] Grixis Control / Thieves

    re: Ratchet Bomb
    Very specifically, actually. The friend I drive to tournaments with is primarily an enchantress player, and I wanted a way to deal with problematic permanents. Neither it nor EE are...
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    Re: [DECK] Grixis Control / Thieves

    I took the deck to a small LGS event last night (14 players) and went 3-0-1 with an ID in the final round to split store credit. The meta is mostly made up of pet decks and combo so take my results...
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