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Type: Posts; User: Eldariel

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  1. Replies
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    Re: [Deck] Vial Goblins

    Honestly, with how bad the combo MU is, I feel like MD Cabal Therapy might be warranted. It's not bad in fair match-ups either (you can often guess a good card to name off their first land). Nowadays...
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    Re: [Deck] Vial Goblins

    Well, Goblins are always a metagame call. Slivers have the advantage of being able to run Force and blue cards in general while Goblins tend to prefer staying red. Slivers are just dead to non-basic...
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    Re: [Deck] Vial Goblins

    It's a cute card but it just doesn't feel like it does enough. 2/2 for R is not even remotely interesting as it just gets outclassed by pretty much everything in Legacy - we're way past the time...
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    Re: [Deck] Vial Goblins

    Vs. Skull and Jitte you can sac irrelevant 1/1s and hit back for a billion, or if they don't hit you, you can just wait to Gempalm/whatever the problem creature and go for the throat in the same...
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    Re: [Deck] Vial Goblins

    Is there any sense in running MD Tuktuk Scrapper? Do you really run into Bridge, Jitte, Sword or Batterskull or whatever that you can't deal with often enough for it to be worthwhile? It seems...
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    Re: [Deck] Vial Goblins

    Honestly, with the prevalence of low toughness creatures in the whole DTB (Grixis Pyromancer, D&T, Elves, even Czech Pile), Pyrokinesis feels almost criminally efficient at a free 2-for-2 that's...
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