If you want late game counterspells, why not just run counterspells. They have a shot at not being dead early.
I think you are going to end up with a lot more force spikes than counterspells.
Type: Posts; User: that0neguy
If you want late game counterspells, why not just run counterspells. They have a shot at not being dead early.
I think you are going to end up with a lot more force spikes than counterspells.
I haven't been able to play since TC became legal, but I figured I would throw a couple of theory crafting ideas out there on how to deal with it:
To me, what makes RUG, RUG, more than anything...
I run 2 TNN out of the board, it seemed pretty solid, but I also don't get to play a ton anymore.
To me the thing you need to be careful about is not to get locked into your colors, as much as...