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  1. Replies
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    Re: [Deck] Deadguy Ale (B/w Confidant)

    In that list:

    -1 Swamp
    +1 Godless Shrine

    This way, the deck gains protection from Extirpate while also increasing the white source count. This deck should be able to manhandle B/w/g Deadguy...
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    Re: [Deck] Deadguy Ale (B/w Confidant)

    B/w Deadguy Ale

    Lands (22)
    4 Polluted Delta
    4 Bloodstained Mire
    4 Scrubland
    1 Godless Shrine
    5 Swamp
    4 Wasteland
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    Re: [Deck] Deadguy Ale (B/w Confidant)

    It improves alot of matchups. It improves Goblins by killing Vial (this is an LD deck, btw), while also taking out some of their 1 drops. Another thing to remember about Deed is... the deck has Dark...
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    Re: [Deck] Deadguy Ale (B/w Confidant)

    I don't understand what you mean. My decklist is nothing like Funkbrew. Funkbrew tries to utilize small regeneration creatures and manlands to get around the drawback of Deed. The deck does not focus...
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    Re: [Deck] Deadguy Ale (B/w Confidant)

    The deck is always flexible. That's why many consider it a metagame deck. Fish, and even Thresh, are the same way too. Smallpox doesn't remove flexibility... it focuses the strategy. In a control...
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    Re: [Deck] Deadguy Ale (B/w Confidant)

    You're understanding Smallpox. Smallpox is a great compliment to the rest of your deck if you run a low threat base. It compliments your LD, discard, and creature removal. I only run it as a 2-of,...
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    Re: [Deck] Deadguy Ale (B/w Confidant)

    Another thing to keep in mind too is that Smallpox is only going to be effective in the versions that run a lower threat density (10-12 creatures instead of 14+). It's also only effective in versions...
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    Re: [Deck] Deadguy Ale (B/w Confidant)

    You don't have to cast Smallpox right away. You can go Sinkhole, Vindicate, Wasteland, and then use Smallpox. It kills whatever guy they dropped in that time (like Mongoose or something), and further...
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    Re: [Deck] Deadguy Ale (B/w Confidant)

    My version is threat light. I only run 11 guys. The only guy I [usually] play early is Confidant. 7 of my guys become very large beaters, and are best played later on as a finisher. This deck only...
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    Re: [Deck] Deadguy Ale (B/w Confidant)

    B/w/g Deadguy

    Lands (23)
    4 Bloodstained Mire
    4 Polluted Delta
    3 Scrubland
    2 Bayou
    6 Swamp
    4 Wasteland
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    Re: [Deck] Deadguy Ale (B/w Confidant)

    Ehhh... 3 Jitte in a deck with 14 creatures and no cantrip to get rid of excess Jittes seemed a bit much maindeck for me, which is why I went with 1 SB (actually, I even run 2 MD 1 SB in Fish despite...
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    Re: [Deck] Deadguy Ale (B/w Confidant)

    Well, that's just something you have to deal with.



    That's why I like Aven Mindcensor. In response to sacrificing Protean Hulk, you Flash Aven Mindcensor into play and they more than likely...
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    1,729,691

    Re: [Deck] Deadguy Ale (B/w Confidant)

    B/w Deadguy

    Lands (22)
    4 Polluted Delta
    4 Bloodstained Mire
    4 Scrubland
    6 Swamp
    4 Wasteland

    Creatures (14)
  14. Replies
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    Re: [Deck] Deadguy Ale (B/w Confidant)

    While I agree that Leyline + Grunt = bad synergy, it really doesn't matter vs Hulk. Grunt still has your own yard to feed from, and Leyline is one of the strongest answers to Hulk. However, I...
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    Re: [Deck] Deadguy Ale (B/w Confidant)

    This is just something I threw together today and was foolin around with for a little bit on MWS.

    B/w/u Deadfish

    Lands (24)
    4 Polluted Delta
    4 Bloodstained Mire
    3 Scrubland
    3 Underground...
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    Re: [Deck] Deadguy Ale (B/w Confidant)

    I think Black Knight is a solid creature. On the defense, it can stack block Werebears. On the offense, it pushes through any x/2. It's also StP-proof, which is pretty nice.

    I also don't think...
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    Re: [Deck] Deadguy Ale (B/w Confidant)

    I decided you guys were right about Phyrexian Arena and it just isn't very good in this deck. I think it would be really good in a mono black control deck but I just don't think this deck can afford...
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    Re: [Deck] Deadguy Ale (B/w Confidant)

    Well, that is very true, although most decks typically don't do much during the first turn (turn 1 Brainstorm, turn 1 Vial/Lackey, etc). Starting the card advantage engine on turn 2 and beyond means...
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    Re: [Deck] Deadguy Ale (B/w Confidant)

    This is the list I've been playing on MWS and I've been pretty happy with it so far:

    B/w Deadguy

    Lands (21)
    4 Polluted Delta
    3 Bloodstained Mire
    4 Scrubland
    6 Swamp
    4 Wasteland
  20. Replies
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    Re: [Deck] Deadguy Ale (B/w Confidant)

    Actually, my list right now is running 24 lands with no enablers, I swapped the enablers out for 4 Night's Whisper. I also said that I was considering adding more land cause I was getting screwed on...
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    1,729,691

    Re: [Deck] Deadguy Ale (B/w Confidant)

    I just ran through about 5-6 test games and I was having serious land issues so I'm considering dropping the 3 Quicksands for 3 more Mountains. I'm not sure yet, it was probably a fluke to the MWS...
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    Re: [Deck] Deadguy Ale (B/w Confidant)

    Here's the list I'm tinkering with:

    Lands (24)
    4 Bloodstained Mire
    4 Polluted Delta
    4 Scrubland
    5 Swamp
    4 Wasteland
    3 Quicksand
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    Re: [Deck] Deadguy Ale (B/w Confidant)

    Wasteland gives the deck additional reach with instant speed land destruction. Maybe it's not good in your meta, but it's better for a large event. The decks focus is to create tempo advantage via...
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    1,729,691

    Re: [Deck] Deadguy Ale (B/w Confidant)

    Lands (20)
    4 Bloodstained Mire
    3 Polluted Delta
    4 Scrubland
    4 Swamp
    1 Tainted Field
    4 Wasteland

    Creatures (14)
    4 Dark Confidant
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