In that list:
-1 Swamp
+1 Godless Shrine
This way, the deck gains protection from Extirpate while also increasing the white source count. This deck should be able to manhandle B/w/g Deadguy...
Type: Posts; User: Hanni
In that list:
-1 Swamp
+1 Godless Shrine
This way, the deck gains protection from Extirpate while also increasing the white source count. This deck should be able to manhandle B/w/g Deadguy...
B/w Deadguy Ale
Lands (22)
4 Polluted Delta
4 Bloodstained Mire
4 Scrubland
1 Godless Shrine
5 Swamp
4 Wasteland
It improves alot of matchups. It improves Goblins by killing Vial (this is an LD deck, btw), while also taking out some of their 1 drops. Another thing to remember about Deed is... the deck has Dark...
I don't understand what you mean. My decklist is nothing like Funkbrew. Funkbrew tries to utilize small regeneration creatures and manlands to get around the drawback of Deed. The deck does not focus...
The deck is always flexible. That's why many consider it a metagame deck. Fish, and even Thresh, are the same way too. Smallpox doesn't remove flexibility... it focuses the strategy. In a control...
You're understanding Smallpox. Smallpox is a great compliment to the rest of your deck if you run a low threat base. It compliments your LD, discard, and creature removal. I only run it as a 2-of,...
Another thing to keep in mind too is that Smallpox is only going to be effective in the versions that run a lower threat density (10-12 creatures instead of 14+). It's also only effective in versions...
You don't have to cast Smallpox right away. You can go Sinkhole, Vindicate, Wasteland, and then use Smallpox. It kills whatever guy they dropped in that time (like Mongoose or something), and further...
My version is threat light. I only run 11 guys. The only guy I [usually] play early is Confidant. 7 of my guys become very large beaters, and are best played later on as a finisher. This deck only...
B/w/g Deadguy
Lands (23)
4 Bloodstained Mire
4 Polluted Delta
3 Scrubland
2 Bayou
6 Swamp
4 Wasteland
Ehhh... 3 Jitte in a deck with 14 creatures and no cantrip to get rid of excess Jittes seemed a bit much maindeck for me, which is why I went with 1 SB (actually, I even run 2 MD 1 SB in Fish despite...
Well, that's just something you have to deal with.
That's why I like Aven Mindcensor. In response to sacrificing Protean Hulk, you Flash Aven Mindcensor into play and they more than likely...
B/w Deadguy
Lands (22)
4 Polluted Delta
4 Bloodstained Mire
4 Scrubland
6 Swamp
4 Wasteland
Creatures (14)
While I agree that Leyline + Grunt = bad synergy, it really doesn't matter vs Hulk. Grunt still has your own yard to feed from, and Leyline is one of the strongest answers to Hulk. However, I...
This is just something I threw together today and was foolin around with for a little bit on MWS.
B/w/u Deadfish
Lands (24)
4 Polluted Delta
4 Bloodstained Mire
3 Scrubland
3 Underground...
I think Black Knight is a solid creature. On the defense, it can stack block Werebears. On the offense, it pushes through any x/2. It's also StP-proof, which is pretty nice.
I also don't think...
I decided you guys were right about Phyrexian Arena and it just isn't very good in this deck. I think it would be really good in a mono black control deck but I just don't think this deck can afford...
Well, that is very true, although most decks typically don't do much during the first turn (turn 1 Brainstorm, turn 1 Vial/Lackey, etc). Starting the card advantage engine on turn 2 and beyond means...
This is the list I've been playing on MWS and I've been pretty happy with it so far:
B/w Deadguy
Lands (21)
4 Polluted Delta
3 Bloodstained Mire
4 Scrubland
6 Swamp
4 Wasteland
Actually, my list right now is running 24 lands with no enablers, I swapped the enablers out for 4 Night's Whisper. I also said that I was considering adding more land cause I was getting screwed on...
I just ran through about 5-6 test games and I was having serious land issues so I'm considering dropping the 3 Quicksands for 3 more Mountains. I'm not sure yet, it was probably a fluke to the MWS...
Here's the list I'm tinkering with:
Lands (24)
4 Bloodstained Mire
4 Polluted Delta
4 Scrubland
5 Swamp
4 Wasteland
3 Quicksand
Wasteland gives the deck additional reach with instant speed land destruction. Maybe it's not good in your meta, but it's better for a large event. The decks focus is to create tempo advantage via...
Lands (20)
4 Bloodstained Mire
3 Polluted Delta
4 Scrubland
4 Swamp
1 Tainted Field
4 Wasteland
Creatures (14)
4 Dark Confidant