here is my take on miracles matchup: pace your threats to apply pressure without leaving you dead to a terminus. usually ~2 cantipping guys is good. save force and decays for their important cards,...
Type: Posts; User: kaluma
here is my take on miracles matchup: pace your threats to apply pressure without leaving you dead to a terminus. usually ~2 cantipping guys is good. save force and decays for their important cards,...
oh another thing - i've shaved a fetchland for a 5th basic land: 2 island, 2 forest, 1 swamp. It's great to be able to ignore wasteland against delver and loam which are abundant on MTGO right now....
so after a number of games here are my thoughts on Copter. I like it. Maybe it's the way i like to play the deck as a grindy creature deck first with combo as a backup plan in most matchups (not the...
so... silly idea that might not be terrible: smuggler's copter.
i've been playing BUG aluren with 2 cranes and 1 jitte maindeck (over the 3rd ponder) to have crane be a little better precombo....
this is a neat one that I hadn't thought of.
I've been on the BUG version since BR reanimator started showing up everywhere on MTGO, and having force of will in the deck seemed important. I've...
So in theory miracles should be a solid matchup, and for the most part it is, but i've lost enough times to random mentors/ entreats/ jace that I like to have enough sideboard space devoted to make...
hey y'all. not sure how much this forum overlaps with the /r/mtglegacy crowd, but I posted a tournament report there that you might enjoy. Cheers!
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