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    Re: [Deck] Green Initiative Stompy

    Currently maindeck 2-3 Thought-Knots over Trinisphere. While its cc4, its disruption that can beat (and dodges Bolt and outclass many creatures alone) - it can be found with OUaT, Undercity-Finish,...
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    Re: [Deck] Green Initiative Stompy

    Its a good card sure - the only downside, its less aggressive cause the 2/2 dude will not do much at all. Overall all 3 effects are very usefull for this deck concept, generate mana + color fix,...
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    Re: [Deck] Green Initiative Stompy

    @Captain Hammer

    I played Sylvan Plug at the good old Times, so hating blue ist Always in the Check list. I mean - whats the current best Deck? Delver and Meta follow up with various other blue...
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    Re: [Deck] Green Initiative Stompy

    Mawloc is King in this shell, its not only removal, its quite easy to untap with Undermountain Adventurer into a possible 7/7 Mawloc + card draw.

    -------------

    Inspired by Natural Order you...
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    Re: [Deck] Green Initiative Stompy

    Yeah for sure [card]Blood Sun[/cards] needs a test and could be good or even better than Trinisphere main. Now without White Plume, some Wasteland may have a comeback too - cause they couldnt really...
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    Re: [Deck] Green Initiative Stompy

    SORRY - 4x OUAT is in the deck, missed to write down one of the best cards ;) Full playset cause it nearly find everything and i builded the sideboard with OUAT in mind too - at least in most cases....
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    Re: [Deck] Green Initiative Stompy

    Dont get why you only want 3 Thalia - even DnT played the full set (and that in the days before Solitude or even Chrome Mox pitch option). Solitude itself gets weaker with OUAT and green/red Options...
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    Re: [Deck] Green Initiative Stompy

    I would think about something like this:

    // Deck: Jund Stompy (60)

    // Lands
    4 Ancient Tomb
    2 Boseiju, Who Endures
    2 City of Traitors
    3 Forest
    4 Grove of the Burnwillows
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    Re: Mono W Initiative Stompy

    My current list would be something like this:

    // Deck: White Stompy 2022 Winter Edition (60)

    // Lands 24
    4 Ancient Tomb
    4 Cavern of Souls
    2 City of Traitors
    2 Eiganjo, Seat of the Empire
    2...
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    Re: Mono W Initiative Stompy

    Great white Stompy get attention - i mean i already posted at september my take on White Eldrazi. It should perform nearly equal - the current Mono W Initiative is more all in in terms of Mana and...
  11. Thread: Thalia Stompy

    by MD.Ghost
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    240,229

    Re: Thalia Stompy

    Current brew:

    Lands: (25)
    6 Plains
    4 Ancient Tomb
    4 Cavern of Souls
    4 Eldrazi Temple
    4 Wasteland
    2 Karakas
    1 City of Traitor
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    Re: [Deck] Zombardment

    http://mythicspoiler.com/mh1/cards/hogaakarisennecropolis.html

    Hogaak, Arisen Necropolis
    5[G/B][G/B]
    Legendary Creature - Avatar
    You can't spend mana to cast this spell.

    Convoke, delve (Each...
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    Re: [Primer] Nic Fit

    @kombatkiwi:

    I played BUG Pod in the good old days (in fact i never sold FoW etc cause of it^^) and enjoyed your list at first test games. Some small adjustments so far:

    // 60 Maindeck

    // 2...
  14. Re: [GRN] Guilds of Ravnica & [RNA] Ravnica Allegiance

    A super fast tutorable Delver (or DnT Flyers) Killer is awesome and besides the tutorable "kill-trigger" you still get a 3/2 beater with Reach for 1G, seems legit - sadly no "Elf" but overall a nice...
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    Re: [Primer] Nic Fit

    Another card to toy with Recurring Nightmare for Junk clearly a better Rec Sage. As an Elves players its a shame its a Dryad creature :rolleyes: Overall another Target for Zenith Toolbox
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    Re: [Deck] Zombardment

    I would never board out to much discard - especially since its this decks way to disrupt game plans. While 2-4 TS can be cutted vs Aggro (especially if you also run stuff like Collective Brutality or...
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    Re: [Deck] Zombardment

    Played a small local tournament last weekend (18 Players / 5 Rounds) and gave the new Stitcher Version a first real spin.

    1:2 Burn (can't beat two eidolons g2 and run out of gas g3)
    2:1 ANT (g1...
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    Re: [Deck] Zombardment

    Minor Side adjustments today:

    -1 Sculler (2 now)
    -1 Fleshbag (2 now)
    +1 Liliana of the Veil (Covers both)
    +1 Engineered Explosives (2 now)
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    Re: [Deck] Zombardment

    Thx for your short report! I still feel Carrion Feeder is underrated here but maybe he is a weaker card in the Angler-Shell or vs local meta decks. Two also are to few to really matter in a lot of...
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    Re: [Deck] Zombardment

    Ok lots of discussion going on and some good reports to boot! Here are a few thoughts, testing results, and theories to share.

    First, Thoughtseize is our best T1 play. I used to play 3 when I had...
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    Re: [Deck] Zombardment

    Qweerios is right about E-Tutor, it can be good but its still card disadvantage and getting your 1off answer countered or discarded (even more now with Playset Stitcher!) is very bad. Overall besides...
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    Re: [Deck] Zombardment

    I currently run the following:

    4 Carrion Feeder
    4 Gravecrawler
    4 Bloodghast
    2 Scourge of Nel Toth
    4 Stitcher's Supplier

    3 Bridge from Below
    3 Goblin Bombardment
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    Re: [DOM] Dominaria (Spring 2018)

    Traxos, Scourge of Kroog is not bad in the right shell. Lodestone isnt stronger cause Lodestone dies not only to bold (a super common removal and Grixis Delver is everywhere...) it will also trade...
  24. Thread: BigEldrazi

    by MD.Ghost
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    Re: BigEldrazi

    Gz, nice runs and results - but why thorn/vesuva?

    I am not sold on Thorn - yes, while it can be good T1 this deck isnt strong for T1 plays (compared to other Eldrazi&Stompy builds) cause you only...
  25. Thread: BigEldrazi

    by MD.Ghost
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    Re: BigEldrazi

    Secret Tech?! Nope it was more like, forget to board out 1 chalice and punished/draw immediately :laugh: Yeah he lost the match with Gateway because facing quick double TKS and one Sower otp cant be...
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