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Type: Posts; User: Patrunkenphat7

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    Re: [Deck] Merfolk

    It also deals with Xantid Swarm... :)
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    Re: [DTB] Merfolk

    I would say a cheap merfolk with a sac:bounce ability would be siiiick and exactly what this deck needs.
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    Re: [DTW] Merfolk

    Standstills - yes you should always run 4. It's one of the most powerful cards in the deck from my experience.

    Wake Thrashers - You never want to play 4. It's a 1/1 for 3 mana with an ability...
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    Re: [DTW] Merfolk

    7 counters? I run 14: 4 FoW, 4 Daze, 4 Cursecatcher, 2 Spell Snare.
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    Re: [DTW] Merfolk

    Yeah, even a writer on magicthegathering.com got this wrong a few years ago, it's a relatively common mistake.
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    Re: [DTW] Merfolk

    I honestly think that changing this deck around too much is a bad idea. It's already doing quite well, and to completely refigure this deck for such a mediocre card seems like it's not a very good...
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    Re: [DTW] Merfolk

    I see his ability only being quite good WITH Wake Thrasher, so I don't know if this guy is gonna have a spot. Maybe if you wanted to replace a non-merfolk spell with him (like bounce), but thats...
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    Re: [DTW] Merfolk

    What do you guys think about this list?

    4 Mutavault
    4 Wasteland
    12 Island

    4 Lord of Atlantis
    4 Merrow Reejerey
    4 Silvergill Adept
    4 Cursecatcher
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    Re: [DTW] Merfolk

    What about 2 Psionic Blasts? Seems like it could be a good finisher and decent removal.
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    Re: [DTW] Merfolk

    Well there is one guy in my meta who runs it and a couple who do not. I was just unsure about Merfolk players as a whole, as I am unfamiliar with Legacy on a global scale.
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    Re: [DTW] Merfolk

    Hey guys,
    Just curious - how many Fish players are running the counterbalance soft lock these days? Half? A small minority?
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