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Type: Posts; User: Antonius

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  1. Replies
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    Re: [Deck] Merfolk

    i'm still of the opinion that the olde-school 2k9 tempo builds will be better than modern pump-up a coralhelm commander builds. That means: Standstills, Echoing Truths and Stifles with 22ish merfolk...
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    Re: [DTW] Merfolk

    Because she sucks; she doesn't defend you from Pyroclasm, Firespout or Volcanic Fallout.
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    Re: [DTW] Merfolk

    If i were to accommodate the new Lord, then Wake Thrasher is probably the one to go. I dont think running more than 6 3cc folk is viable; theres no way i would run 10.

    that said, Sovereign's...
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    Re: [DTW] Merfolk

    hah, I got 3rd at the same tournament mr lorddotm was in yesterday. This was my list:

    (19) Land
    4 Wasteland
    3 Mutavault
    12 Island

    (20) Creatures
    4 Cursecatcher
    4 Silvergill Adept
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    Re: [DTW] Merfolk

    heres my latest build:

    (19) Land
    11 Island
    4 Mishra's Factory
    4 Wasteland

    (18) Creatures
    4 Cursecatcher
    4 Lord of Atlantis
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    Re: [DTW] Merfolk

    scratch what I said about manlands. I originally thought they'd cost me an arm and a leg, but I found a cardshop that was selling them for lees than 5$ each so now i have a playset.

    anyways, i...
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    Re: [DTW] Merfolk

    Can this deck be good without Manlands? I'm thinking about running this on a budget at an upcoming legacy tournament and I have/can afford most all the cards on the standard list except...
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