Something to bear in mind with sideboards is that most specific-hate won't help you win you the game. It'll hate whatever you need it to, but it won't help you put them from 20 to 0. It's the same...
Type: Posts; User: iamajellydonut
Something to bear in mind with sideboards is that most specific-hate won't help you win you the game. It'll hate whatever you need it to, but it won't help you put them from 20 to 0. It's the same...
It's very good, but it's far better in UR where you'd be constantly and reliably cantripping via Probes and Brainstorms.
I made a post about this a few pages back. Nothing has changed in the meta since, so I'm literally going to copy and paste it. Basically it boils down to Searing Blaze being better when blind and not...
It's worth bringing in in the sense that if they don't have a way to remove Ensnaring Bridge, most will only have Mangara, you win the game.
Since Searing Blaze targets both the creature and...
As I said, my question was rhetorical. And the most important function of Searing Blaze, though your response did technically answer my question, is that it's still an Incinerate should the Tarmogoyf...
This is something of a rhetorical question, but what does Searing Blaze destroy that Searing Blood doesn't?
Aaand?
Pyrostatic Pillar has sucked for a really long time against combo. If you'd ever consider running Eidolon, run it because it's generally a really good card. If you expect it to stomp combo, you will...
As good as Eidolon is, it being good doesn't make Pyrostatic Pillar good. Eidolon is good in its own right. Pyrostatic Pillar continues to be an inferior choice for anything.
Beat me to it. Between Tyrant's Choice and Bump in the Night, two cards "strictly better" than existing red cards, splashing for black is now legitimate. (though blightning still serves relatively...
You're right. It's totally not an issue if you set yourself up to get shit on by several major archetypes.
I am tired from a 16hr shift and I don't really care that much if you run a shitty...
This is not, has not, and will never be the issue. There are two reasons for "no splash" and literally two reasons only.
1) You don't care about creatures and you don't want to run them. Even the...
What bizarre meta are you playing in? Aside from the occasional Kitchen Finks and the "why are you killing creatures in the first place but not this" Deathrite Shaman, the only popular maindeck...
First off, let me grind something in... Nothing Burn can do really solves combo. Or aggro. Or other burn decks. That's one of the big reasons Burn isn't a viable tournament deck. You deal 3 to the...
Pyrostatic Pillar is honestly has-been trash. Which is depressing since it's such a fun card, but it's the truth. What deck honestly gives a crap about it? Even ANT doesn't care. OmniTell especially...
Ingot Chewer is still very counterable. The difference is that it can't be countered by Chalice. Under that criteria, Shattering Spree can't be countered by Chalice either, and Smash to Smithereens...
Honestly, there are far better options for either of these. Searing Blaze is insanely risky in the mainboard. You can't even do neat tricks like targeting your own Goblin Guide. If they don't have a...
If this is an issue, you're doing it wrong.
It's a really, really, really bad idea.
1) It's a disgusting loss of tempo.
2) It can often turn into outright card disadvantage.
3) Especially since you'll need to pitch land to it, you'll...
+1-2xLand and Keldon Marauders and/or Volcanic Fallout/Flamebreak?
Blood Moon is a card that can singlehandedly win games against the right decks. Unfortunately, it doesn't deal damage, it tops out the curve, sucks in multiples, and is useless mid-late game. If...
While a valid reason, it's not wholly the reason to not play Needle Drop.
Not dealing immediate damage is not a desirable quality, true, but it isn't a debilitating factor. Rift Bolt pops the turn...