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  1. Thread: [Deck] Merfolk

    by Malakai
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    2,145,739

    Re: [Deck] Merfolk

    I splashed red for Grim Lavamancer in a couple tournaments. Grim Lavamancer was amazing, but Volcanic Island was terrible. Getting a blue source wasted once or twice really keys you into just how...
  2. Thread: [Deck] Merfolk

    by Malakai
    Replies
    7,998
    Views
    2,145,739

    Re: [Deck] Merfolk

    Your manabase in your deck with 12 UU spells and no cantrips should be:
    4 Wasteland
    4 Mutavault
    16 Island

    You don't need Cavern of Souls because you aren't losing to counter-magic.
    ...
  3. Thread: [Deck] Merfolk

    by Malakai
    Replies
    7,998
    Views
    2,145,739

    Re: [DTB] Merfolk

    I tend to keep one or two forces in against Zoo, to ensure I have more ways to stop Grim Lavamancer than they have Lavamancers. However, with the printing of Dismember this probably isn't...
  4. Thread: [Deck] Merfolk

    by Malakai
    Replies
    7,998
    Views
    2,145,739

    Re: [DTB] Merfolk

    Personally I went to 22 lands (14/4/4) and never looked back.
  5. Thread: [Deck] Merfolk

    by Malakai
    Replies
    7,998
    Views
    2,145,739

    Re: [DTB] Merfolk

    Bingo. You can't consider running Standstill because the card is terrible in the mirror.
  6. Thread: [Deck] Merfolk

    by Malakai
    Replies
    7,998
    Views
    2,145,739

    Re: [DTB] Merfolk

    For those that have been running maindeck Kira, do you still think it's necessary post Misstep? I'm finding that I would rather have some other card instead in that slot now, such as more lords,...
  7. Thread: [Deck] Merfolk

    by Malakai
    Replies
    7,998
    Views
    2,145,739

    Re: [DTB] Merfolk

    I know that those cards are great. Vague card ideas do not constitute a plan. That's like answering the question, "What deck should I play?" with "Force of Will and Tarmogoyf are both good cards."
  8. Thread: [Deck] Merfolk

    by Malakai
    Replies
    7,998
    Views
    2,145,739

    Re: [DTB] Merfolk

    So what are people's plans (in the 75) for the mirror?
  9. Thread: [Deck] Merfolk

    by Malakai
    Replies
    7,998
    Views
    2,145,739

    Re: [DTB] Merfolk

    Kira also generally beats for 4-6 damage.
  10. Thread: [Deck] Merfolk

    by Malakai
    Replies
    7,998
    Views
    2,145,739

    Re: [DTB] Merfolk

    Most people rarely play against competent dredge players. This is an idea that gets thrown around for a lot of decks, but it's far more often the case with dredge. I've run dredge a few times...
  11. Thread: [Deck] Merfolk

    by Malakai
    Replies
    7,998
    Views
    2,145,739

    Re: [DTB] Merfolk

    Most people rarely play against competent dredge players. This is an idea that gets thrown around for a lot of decks, but it's far more often the case with dredge. I've run dredge a few times...
  12. Thread: [Deck] Merfolk

    by Malakai
    Replies
    7,998
    Views
    2,145,739

    Re: [DTB] Merfolk

    I've been thinking about this question. Testing has shown that Goblins is now complete crap against the field, and eminently winnable for Merfolk. Zoo continues to lose ground.

    Affinity comes to...
  13. Thread: [Deck] Merfolk

    by Malakai
    Replies
    7,998
    Views
    2,145,739

    Re: [DTB] Merfolk

    The notion that Mental Misstep is somehow bad against Zoo because of losing two life is a fallacioius line of thinking. Every 1cc card in Zoo besides Path to Exile is worth more than two damage...
  14. Thread: [Deck] Merfolk

    by Malakai
    Replies
    7,998
    Views
    2,145,739

    Re: [DTB] Merfolk

    I've had a lot of success running Mind Harness against zoo. I generally bring in six to eight cards. Between those and Submerge, and keeping my Forces of Will in, I can often tempo the opponent...
  15. Thread: [Deck] Merfolk

    by Malakai
    Replies
    7,998
    Views
    2,145,739

    Re: [DTB] Merfolk

    Mental Misstep makes us even more able to just tempo people out of the game, and in this regard Standstill might seem like a poor choice. Following this logic is a perfectly valid route to take the...
  16. Thread: [Deck] Merfolk

    by Malakai
    Replies
    7,998
    Views
    2,145,739

    Re: [DTB] Merfolk

    Adding a land cannot possibly make a manabase worse.
  17. Thread: [Deck] Merfolk

    by Malakai
    Replies
    7,998
    Views
    2,145,739

    Re: [DTB] Merfolk

    Some of us have been playing Legacy for more than the past six months. If deckcheck were still around, I could regale you with an assortment of lists featuring Factory.
  18. Thread: [Deck] Merfolk

    by Malakai
    Replies
    7,998
    Views
    2,145,739

    Re: [DTB] Merfolk

    You misunderstand; perhaps you haven't seen very many successful merfolk lists. Running a fifth manland is a very common play, and Mishra's Factory is the only realistic option. This let's you...
  19. Thread: [Deck] Merfolk

    by Malakai
    Replies
    7,998
    Views
    2,145,739

    Re: [DTB] Merfolk

    I guess my question is why haven't you guys been playing Clone, then?

    I think I'd find room for a Mishra's Factory in that list, Horsy.
  20. Thread: [Deck] Merfolk

    by Malakai
    Replies
    7,998
    Views
    2,145,739

    Re: [DTB] Merfolk

    Not sure how it hits Vial. The card is still blue, so it can't be played against Iona or Llawan

    I'd like to point out that Mental Misstep is a lot better in Standstill lists than in those...
  21. Thread: [Deck] Merfolk

    by Malakai
    Replies
    7,998
    Views
    2,145,739

    Re: [DTB] Merfolk

    Back to Basics seems pretty terrible when people are already fetching basic lands against you. It also seems painfully slow, since it generally has no immediate impact on the board. I had three in...
  22. Thread: [Deck] Merfolk

    by Malakai
    Replies
    7,998
    Views
    2,145,739

    Re: [DTB] Merfolk

    Try different approaches to using your counters. Sometimes it's correct to counter Tops and Brainstorms, sometimes it's not so much. Jace isn't really a threat unless you have no board and are in...
  23. Thread: [Deck] Merfolk

    by Malakai
    Replies
    7,998
    Views
    2,145,739

    Re: [DTB] Merfolk

    I don't really see how anything is better than Energy Flux against affinity.
  24. Thread: [Deck] Merfolk

    by Malakai
    Replies
    7,998
    Views
    2,145,739

    Re: [DTB] Merfolk

    Kira would be great against zoo if the only reason they beat us was because they removed all of our guys. However, they also play these cards:

    Wild Nacatle
    Steppe Lynx*
    Grim Lavamancer...
  25. Thread: [Deck] Merfolk

    by Malakai
    Replies
    7,998
    Views
    2,145,739

    Re: [DTB] Merfolk

    In my experience Kira is only good against control. This may seem counter-intuitive, but keep it in mind next time you play with Kira.
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