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Type: Posts; User: Scatterbrain

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    Re: [DTB] Merfolk

    Well, the key strategy in the matchup is to resolve and defend a Lord of Atlantis, so to best support that strategy you probably do not want to be taking out Daze, at least on the play. Standstill...
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    Re: [DTB] Merfolk

    But you have to admit that the SCG Open metagame is a relavent portion of the overall metagame. Also, because of the format of the Open series (having both Standard and Legacy) many players who came...
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    Re: [DTB] Merfolk

    Ah, forgot that. Seems like a resonable plan in the current meta.
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    Re: [DTB] Merfolk

    You need two stifles for a dreadnaught if you have Kira in play. Seems bad.
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    Re: [DTB] Merfolk

    From my testing I have a higher win rate with an opener with multiple counters without much pressure vs. a hand with only guys. Most of the time they cannot beat a triple lord draw, but nobody...
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    Re: [DTB] Merfolk

    I always Force the Heirarch on the draw if I have daze. Most player won't expect this play, and they will think you either have double Force or something and give you a little more time to set up. ...
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    Re: [DTB] Merfolk

    I haven't had many problems beating the U/G or G/W Vengevine lists lately with Mono-U because I end up with so much sideboard hate against them from other matchups. I bring in 3 Tormod's Crypts, 3...
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    Re: [DTB] Merfolk

    How do you think the red splash fares in the Zoo/New Horizons/Goblins matchups? Better than Black? It seems to me like this is the best splash for the mirror, but really isn't as good as black most...
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