I find that if you need to get rid of Bridges, counter your own spells. Something like Adept, LoA (Since they don't run islands) or even another Cursecatcher. Also these three are the easiest for you...
Type: Posts; User: Parax
I find that if you need to get rid of Bridges, counter your own spells. Something like Adept, LoA (Since they don't run islands) or even another Cursecatcher. Also these three are the easiest for you...
i know he aint a merfolk, but i think the main thing that merfolk lacks is removal, and Lavamancer will give you some game against the more aggro decks.
Only way you COULD (not saying you should) play without wastelands would be if you played with stifle. And then you actually slow the deck down because you can't mana denial and vial on turn one...
Factory gives pumps to your Mutavaults, basically only thing they are good as, other than extra manland.
Personally i think in a survival heavy meta i'd run Stifle over Standstill as in more games Standstill is a win more card.
I play mono-blue and really brainstorm only works well in a deck that plays fetches. That way you can put random fodder onto the top of the deck, and shuffle it away. Typical mono-U builds do not...
I just think running 7 fetches with 6 islands has no real feasable thing. I can see decks that do play Brainstorm wanting the reshuffle which would make sense (i still would at least run 1:1 fetch to...
Someone lost to Merfolk one too many times.
Why on earth would you run more fetches than lands to fetch? Personally if i was running the fetches i would add in Brainstorm over Standstill if you do not like them. I agree that the Kira in a Zoo...
i might be crazy but why not play Sygg, River Cutthroa or Cold-Eye Selkie if you are worried about The silvergail Adept not being able to drop. Sure they both do not imediately replace themselves but...