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Type: Posts; User: Vandalize

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  1. Replies
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    Re: [Deck] Merfolk

    http://media-dominaria.cursecdn.com/avatars/133/248/636395133362356867.png

    This has been spoiled in Ixalan, it seems like a better Kira, Great Glass-Spinner, since it's a Merfolk. What do you...
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    Re: [Deck] Merfolk

    It feels really weird to play Daze without Wastelands. But if it's working, who am I do say anything?

    My latest list:

    Lands [20]
    1 Mishra's Factory
    4 Mutavault
    4 Cavern of Souls
    11 Island
  3. Replies
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    Re: [Deck] Merfolk

    Hey. Standstill isn't used as often anymore. Some lists pack it, some don't. It's totally a matter of play style.

    The new kid on the block seems to be Chalice of the Void, substituting Daze....
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    Re: [Deck] Merfolk

    Well, Daze isn't quite as good when you don't run Wasteland, and forces us to play 11~12 minimum Islands. The extra man-lands are good with Standstill to break the symmetry when you don't have that...
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    Re: [Deck] Merfolk

    Is it possible to "live the dream" and build a list with both Chalice of the Void and Standstill?

    Something along these lines:

    Lands [20]
    4 Cavern of Souls
    4 Mutavault
    2 Mishra's Factory
    10...
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    Re: [Deck] Merfolk

    I think you might want less Tundras and more fetches. It opens yourself to Stifle, but decreases Wasteland (which is FAR more common) effectiveness. Moreover, you only have few cards that requires...
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    Re: [Deck] Merfolk

    B2B often comes against RUG, BUG and UWR Delver (maybe Rock). They all have shitty manabases with almost no basics (maybe 1~2 max), and they really get screwed by that. Be sure you drop Back to...
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    Re: [Deck] Merfolk

    Hey fish players, what is the new general consensus about Merrow Reejerey? I've cut him completely from my list and never looked back. As well as he can do some shanenigans with Vial and blockers, I...
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    Re: [Deck] Merfolk

    I've been testing on MWS/Cockatrice some Standstill list, and I've got to say, that enchantment is the nuts in this deck. It works so wonderfully. People are usually really afraid to break the...
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    Re: [Deck] Merfolk

    8 Graveyard Hate in sideboard??? You're losing to Dredge big time, or you're just overkilling?

    My current list is the following:

    Lands [20]
    12 Island
    4 Wasteland
    4 Mutavault

    Creatures [22]
  11. Replies
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    Re: [Deck] Merfolk

    The main problem with Tidal Warrior is that he must be untapped to do his tricks. That means he's not attacking, and that's bad for Merfolk overall strategy. Cursecatcher can apply pressure while...
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    Re: [DTB] Merfolk

    @Fetchlands in Mono-Colour decks:

    I'm far from a math wizard, but I'll tell how bad is to play fetchlands in monocolored decks. I was playing this very deck a while ago with 8~6 fetch/island...
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    Re: [DTB] Merfolk

    If you want to keep Mono-Blue and need removal, Vapor Snag is the way. I've been doing some extensive test with it, and it's pure awesomeness.

    My latest list:

    Lands [20]
    3 Wasteland
    4...
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    Re: [DTB] Merfolk

    After seeing some UW Delver stomping in the last Standard season, I've decided to bring a really tempoish play from that beastly deck. Some people argue that Merfolk is a tempo deck, but it's a swarm...
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    Re: [DTB] Merfolk

    Coralhelm's Flying is usually more useful than his Lord ability, I mean, not every deck is blue, yaknow.
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    Re: [Deck] Merfolk

    Post-SB Aquitect's Will and Submerge is pulling its weight. But it's still a very hard matchup. Mom, Swords to Plowshares and Maze of Ith (and sometimes Scryb Ranger) really rains on our parade. To a...
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    Re: [Deck] Merfolk

    Damn. 8 LoA Merfolk is really smashing face. I've been testing it extensively in my local store (which usually features all the Tier 1 decks). I'm undeafeated against Sneak and Show, Stonblade (both...
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    Re: [Deck] Merfolk

    Brainstorm is the best blue card, we know.

    But just test it with that shitty Time Walk miracle and Snapcasters. You'll lose 90% of your matches.
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    Re: [Deck] Merfolk

    Hmm, apparently, this is a Food Cycle. Your deck eats Fish and pretty much dies when facing off a big Spaghetti. And those Fish usually can stand and eat some spicy Demons.
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    Re: [Deck] Merfolk

    Wow, that lord is so damn HOT. And Merfolk might rise again. Maverick is taking heavy beating from the Griselbrand.dec, and usually, Griselbrand.dec is a good matchup for Merfolk.

    My new list...
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    Re: [Deck] Merfolk

    Not that I give much fucks about MUD, but thanks for the share.

    My sideboard is pretty tuned for Maverick and RUG (and to lesser extent Sneak and Show), which are the top 3 decks in the tier right...
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    Re: [Deck] Merfolk

    People, drop the Chrome Mox. I've been working my brain on Merfolk, and after an extensive playtest, the card disadvantage generated by Chrome Mox (along with Force of Will) is just too much. Every...
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    Re: [Deck] Merfolk

    This new Chalice of the Void tech is AWESOME in merfolks, lol. I've been toying arround with a list, and it seems to be pretty powerful (just because Chalice handles Legacy by its own).

    My list:
    ...
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    Re: [DTB] Merfolk

    Merfolk has problems with everything that doesn't have an Island. Namely: Zoo, Goblins, GW Maverick, BGW Junk, etc...

    This deck's strenght is Islandwalk and AEther Vial, and it's weakness is lack...
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    Re: [DTB] Merfolk

    Lol, people trying to drop Vial and Wasteland from Merfolk...

    Christ, Merfolk is a tempo deck, that focuses on killing your opponent in short order. And Vial and Wasteland makes a huge difference...
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