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Type: Posts; User: RainbowPenguin

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    Re: [DTB] Merfolk

    You could have had that hand with the monoblue version too. Mutavault is just too good to run only as a 3-of.

    Fortunately, there are other options to solve dilemmas like these: Cut a spell for an...
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    Re: [DTB] Merfolk

    The easy ones should be CounterTop, High Tide, Aluren (probably, I have never played against that deck though) and Stiflenought. Dredge needs 3-4 hate cards, depending on your maindeck, perhaps more...
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    Re: [DTB] Merfolk

    .. And when he does, he gets Awesome. Regarding your sideboard, give it a try, see if it gets there. I think it makes you too reliant on access to white mana, since if you tutor for a white card,...
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    Re: [DTB] Merfolk

    I believe the following should be considered, for all practical purposes, mandatory in Merfolk:

    Lands:
    12-13 Island, either basic or dual, or fetches that get them. Perhaps more. I don't think I...
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    Re: [DTB] Merfolk

    Regarding Lavamancer, filling you graveyard is not the only problem. Just keeping a source of red mana in play in a format full of wastelands is going to be difficult at times.

    I played 'Folk for...
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    Re: [DTB] Merfolk

    Lots of stuff. Thats the beauty of this banning, suddenly all kinds of decks get four free open slots (well, sorta). Welcome to diversity. Welcome to legacy.

    Some possibilites: 16 lord merfolk....
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