Search:

Type: Posts; User: chuck2657

Search: Search took 0.00 seconds.

  1. Replies
    7,998
    Views
    2,146,883

    Re: [Deck] Merfolk

    Maze of Ith is best used in a deck that uses a land toolbox and can search it up. It is good in rock builds and maverick, but few people run more than one to search it up. Untapping your own...
  2. Replies
    7,998
    Views
    2,146,883

    Re: [DTB] Merfolk

    It's a body, but the body is a 1/1 non-merfolk. Considering its reactive it isn't likely to decrease the clock you put on your opponent much. And against midrange and aggro it will just chump a...
  3. Replies
    7,998
    Views
    2,146,883

    Re: [DTB] Merfolk

    It's a body, but the body is a 1/1 non-merfolk. Considering its reactive it isn't likely to decrease the clock you put on your opponent much. And against midrange and aggro it will just chump a...
  4. Replies
    7,998
    Views
    2,146,883

    Re: [DTB] Merfolk

    Drawing live normally refers to games that are in a bad position, but can be won (or at least not lost) by drawing an 'out' you have in your deck. It tends to refer to either answers (ie needing to...
  5. Replies
    7,998
    Views
    2,146,883

    Re: [DTB] Merfolk

    double post
  6. Replies
    7,998
    Views
    2,146,883

    Re: [DTB] Merfolk

    Assuming you aren't running searches, the opportunity cost of running an additional card in the board is one slot, and the marginal benefit is the access to that one card. This is obviously affected...
  7. Replies
    7,998
    Views
    2,146,883

    Re: [DTB] Merfolk

    Gut Shot certainly has a wide range of applications, but it is still dead to fast Zoo (that isn't running lavamancer) and most combo - although besides zoo it does help merfolk's poorest matchups. ...
  8. Replies
    7,998
    Views
    2,146,883

    Re: [DTB] Merfolk

    (assuming you're referring to LoA and not commander)

    Sovereign is in the 3CC slot, LoA is the only lord that instantly applies his bonus at 2CC. He may be bad in the mirror, but it still smooths...
  9. Replies
    7,998
    Views
    2,146,883

    Re: [DTB] Merfolk

    Kira and jitte don't work well together; if you're MBing Kira then jitte probably won't work well in the SB.

    Also, combo elves is well...a combo deck and not an aggro deck (yes, it can often pack...
  10. Replies
    7,998
    Views
    2,146,883

    Re: [DTB] Merfolk

    Leyline of the void kills mana-less dredge outright, and reanimator and normal dredge have a very difficult time removing it against merfolk. Crypt and relic both make it a favorable MU. If you're...
  11. Replies
    7,998
    Views
    2,146,883

    Re: [DTB] Merfolk

    Jitte and the empress are the two 'traditional' SB answers in the mirror. Although the opponent can still vial in creatures, a resolved empress can really swing the game. Yes, there are dismembers,...
  12. Replies
    7,998
    Views
    2,146,883

    Re: [DTB] Merfolk

    I think most people (including me) would agree dismember is a better slot, since merfolk tries to build and ride temp most matches, and not control a long end-game via card advantage. That being...
  13. Replies
    7,998
    Views
    2,146,883

    Re: [DTB] Merfolk

    It is starting to look like 2 dismembers (and 3 daze) are close to being part of the 'standard' build, with a lonely 2 flex spots for jitte/sovereign/kira/more dismembers/Phyrexian Metamorph/etc.
    ...
  14. Replies
    7,998
    Views
    2,146,883

    Re: [DTB] Merfolk

    The aggro/combo/control trinity still seems in effect. If the field becomes Hive Mind to beat zoo and stoneforge decks, then merfolk and blue decks with control elements will beat Hive Mind. ...
  15. Replies
    7,998
    Views
    2,146,883

    Re: [DTB] Merfolk

    Agreed.

    Psionic Blast over dismember just does not compute. I think a case can be made for MB jitte in certain metas (I personally run 3 dismember, 2 jitte -1 daze in my 4 flex spots). Yet the...
  16. Replies
    7,998
    Views
    2,146,883

    Re: [DTB] Merfolk

    Typically, I have not wanted to see multiples of standstill in a game unless I had a turn 1 vial. In truth, however, I normally play a version without standstill. If standstill is a card with...
  17. Replies
    7,998
    Views
    2,146,883

    Re: [DTB] Merfolk

    You either misread or misinterpreted my post. As noted, I am referring to the odds of drawing an individual standstill (ie odds of drawing SS1, SS2, SS3, SS4) earlier or later in the game. Running...
  18. Replies
    7,998
    Views
    2,146,883

    Re: [DTB] Merfolk

    I fail to see how your post counters the stated logic; the multiple you are running of a card does not affect the odds of you drawing the individual cards earlier or later, and Standstill lacks...
  19. Replies
    7,998
    Views
    2,146,883

    Re: [DTB] Merfolk

    You have to look at each card individually. The number of standstills you play will not affect the odds of getting each individual standstill earlier or later. It simply means that you have more...
  20. Replies
    7,998
    Views
    2,146,883

    Re: [DTB] Merfolk

    Is this largely a meta-game call? In some ways it seems inferior to sower, since you don't get to keep the goyf, but it does seem to fit the deck better. It could be used turns 2 and 3, and would...
Results 1 to 20 of 20