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Type: Posts; User: Berzerked

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  1. Replies
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    Re: [DTB] Merfolk

    What's the idea behind Minamo? Pay U and tap it to untap itself?
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    Re: [DTB] Merfolk

    No offense, but that didn't really explain anything.
    I mean, having a total of 8 manlands alongside 4 Vial (specifically in the Sprite/Lab deck with no additional form of LC [Port, Tidal Warrior,...
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    Re: [DTB] Merfolk

    Ya, nor does Wasteland...

    That's my point. Both have no tribal synergy, and without Stifle, Wasteland is kind of lack-luster. At least Factory has synergy with Standstill/Vial. If I'm going to...
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    Re: [DTB] Merfolk

    In that list with Sprites + Lab, and no Stifles, wouldn't Mishra's Factory almost always be more useful than those Wastelands?
    8 manlands with Standstill and Vial seems pretty cool.
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    Re: [Deck] Merfolk

    I'd almost always drop the Vial immediately. So many decks hate seeing Vial that I'm not even going to go through all of them, or all the ways Vial is an almost first turn "I win". It's even cooler...
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    Re: [Deck] Merfolk

    How about a couple of MD SoLS/SoFI?

    Since our creatures suck so much alone, this would at least make a solo creature a significant threat.
    I'd lean more towards SoLS for pro spot removal,...
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    Re: [Deck] Merfolk

    Doesn't seem like all too bad of a suggestion. How cool would it be to vial one in the face of an attacking Goyf while you have a lord in play. Doesn't seem too out of the ordinary. It can also trade...
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