To add something to your discussion of the card, a lot of people miss that Cosi's Trickster actually gets two +1/+1 counter fora single Green Sun's Zenith. That's mostly super cute but good to know.
Type: Posts; User: Julian23
To add something to your discussion of the card, a lot of people miss that Cosi's Trickster actually gets two +1/+1 counter fora single Green Sun's Zenith. That's mostly super cute but good to know.
If you want to give yourself every edge there is, don't play Fetchlands for the sole purpose of thinning.
/edit: thanks for directing to the article, Koby. Every time people asked about deck...
Don't think shuffling your opponent's library is the answer. Because of Terminus I'm surrently trying out 3-4 Flusterstorm in my sideboard. Getting double value on your Dazes and Spell Pierces should...
I've been tossing around the idea of splashing for Lightning Bolt for 2 years, yet never really tried it out. Would love to see someone actually explore this in a tournament setting.
While a good rule of thumb for most decks, this doesn't apply to Merfolk. It's a deck of high redundancy with practially zero draw/selection.
Regarding 3 or 4 CC, I advise to stick to four. Merfolk...
Isn't Dismember just flat out better than Jace, at least in the maindeck? You don't wanna use Brainstorm, you don't wanna Fateseal and Dismember seems way better than -1 bounce to me.
Phyrexian Metamorph
Sower of Temptation
And especially against Progenitus: alpha strikes. The hydra is usually too slow to actually kill you. After it comes down you have 2 swings to deal the...
Merfolk, by Jared Kohler – 1st place
Business (38)
4 Coralhelm Commander
4 Cursecatcher
4 Lord of Atlantis
4 Merrow Reejerey
4 Silvergill Adept
2 Sower of Temptation
4 Aether Vial
3 Daze
Agreed. But we're talking about Standstill here which is at an all-time low in today's metagame where everyone and his mother has ways around it.
4 Merfolk Sovereign
3 Inkfathom Infiltrator
Looks really strange to me. Coralhelm Command is the second best Merfolk you have and should really be in there. Also, comboing with just 2 Jitte in...
What Fortunane said + it sucks in the mirror.
Creatures, Turn to Frog usually won't kill: Grim Lavamancer, Dark Confidant Stoneforge Mystic. Dismember also kills creatures equipped with Sword of Fire and Ice which is an important application...
1. The thinning is close to completly irrelevant in most decks. If you're really interested in this, there should be an article on SCG from several years ago about this.
and 3. If you're still...
Yeah, it's not always a sign of weakness. I was more referring to the decks were it actually means, most of the time, that they neither have a Fetch nor a Basic to play. Against Zoo, I think I...
I'd actually rather run no Wastelands at all before cutting a single Mutavault. It's THAT awesome!
It's ok to not know the differencne between strategy and tactics but going out and accusing people of talking bullshit isn't the appropiate response. I actually assumed everyone could tell the...
Which doesn't make it less of a correct choice.
It depends a lot on how you build Merfolk. Since dropping Standstill, I'd much rather develop my board early on than to lose tempo by wastelanding...
I recommend -1 land -1 Sower +2 Metamorph. 13 Islands, 4 Mutavault, 3 Wasteland.
Sorry to say, but Kira doesn't protect Phantasmal Image. She(?) only prevents the spell targeting PI from resolving but PI already triggers on being targeted.
That being said, I'm currently...
To be fair, I think I should have just asked him straight away whether he passes priority or not. But that would basically be equal to saying "I think you made a mistake but here's your last chance...
Funny how it can also enable Islandwalk against non-blue decks. But I guess that's just the "danger of cool things".
Played a local tournament yesterday, 34 people attending (Munich). Went 5-1 overall.
13 Island
4 Mutavault
3 Wasteland
4 Silvergil Adept
4 Cursecatcher
4 Lord of Atlantis
4 Coralhelm...
I also considered going back to Ub Merfolk for a sb mixturere of Perish/Virtue's Ruin. It however just feels so bad to both play Perish and Virtue's Ruin. Massacre hits all their small stuff while...
I tried Spell Snare but you're much less likely to have it against turn2 SFM. Lateron it usually doesnt accomplish a lot. That said, it's of course way more versatile.
Thanks for the input. I completly forget about those weird Phasing rules.
Besides that, in which other matchups do you consider RR a useful card?