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  1. Thread: [Deck] Merfolk

    by anakyn
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    Re: [Deck] Merfolk

    You're missing one pretty crucial point though: your Lords aren't recurring, while some on their removal (Punishing) is, meaning that, if they get one of their strongest engines (Grove-Punishing)...
  2. Thread: [Deck] Merfolk

    by anakyn
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    7,998
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    2,146,626

    Re: [Deck] Merfolk

    Well, if Jund manages to get rid of your Lords (as it should, with all the removal it packs), TNN + Image just get screwed by a single Golgari charm, right?
  3. Thread: [Deck] Merfolk

    by anakyn
    Replies
    7,998
    Views
    2,146,626

    Re: [Deck] Merfolk

    I woudn't say RUG matchup is bad, I'd call it even.
    Our islandwalking is a big factor here.

    Bad matchups are Goblins for sure, and maybe BUG? (Decays and Deeds hurt pretty bad)

    Also Burn is...
  4. Thread: [Deck] Merfolk

    by anakyn
    Replies
    7,998
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    2,146,626

    Re: [DTB] Merfolk

    Merfolks won last Starcity Open!

    Pretty standard list: only difference is the absence of Coralhelm Commanders for 2 Phantasmal images mainboard.
    2x Dismember still in the mainboard, as well as 3x...
  5. Thread: [Deck] Merfolk

    by anakyn
    Replies
    7,998
    Views
    2,146,626

    Re: [DTB] Merfolk

    Well, if your meta is defined that way then you are definitely right in NOT playing Standstill, as it's bad especially against those decks.
    Also playing Jitte MB seems a good choice to me, cause it...
  6. Thread: [Deck] Merfolk

    by anakyn
    Replies
    7,998
    Views
    2,146,626

    Re: [DTB] Merfolk

    I've decided to give Standstill another chance about 2 weeks ago, mainly because the alternative build I tried (4 Pierces and 12 counters total maindeck) wasn't working too well: since we are a tempo...
  7. Thread: [Deck] Merfolk

    by anakyn
    Replies
    7,998
    Views
    2,146,626

    Re: [DTB] Merfolk

    I know I know sorry, it's just I've read the last posts only today...
  8. Thread: [Deck] Merfolk

    by anakyn
    Replies
    7,998
    Views
    2,146,626

    Re: [DTB] Merfolk

    You are the same guy who asked this question also on MTGSalvation, so I'll give you here the same answers.


    Your gameplan is aggro-control tempo, so imho you should never take out:
    - most of...
  9. Thread: [Deck] Merfolk

    by anakyn
    Replies
    7,998
    Views
    2,146,626

    Re: [DTB] Merfolk

    +1

    There was a specific article which mathematically demonstrated how the argument "fetching lands helps drawing more spells" is statistically non-sense.
    But I lost the link...


    EDIT:
    I...
  10. Thread: [Deck] Merfolk

    by anakyn
    Replies
    7,998
    Views
    2,146,626

    Re: [DTB] Merfolk

    Of course playing Standstill after Vial is a bomb, but having a resolved Vial out 1st turn doesn't happen that often.
    If you are on the draw they can Duress it or Spell pierce/Daze it, if you are on...
  11. Thread: [Deck] Merfolk

    by anakyn
    Replies
    7,998
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    2,146,626

    Re: [DTB] Merfolk

    I like the idea of putting the Jittes on mainboard, cause they are always useful.

    Maybe I could play 2 pierces and 2 Jittes with other 2 pierces sideboard instead of 4 Pierces mainboard.



    ...
  12. Thread: [Deck] Merfolk

    by anakyn
    Replies
    7,998
    Views
    2,146,626

    Re: [DTB] Merfolk

    I hope so as well.
    The recent printing of Master of pearl trident maybe means they want to give something else to this tribe for standard/block decks, and 1-CC would be the best imho.

    But we...
  13. Thread: [Deck] Merfolk

    by anakyn
    Replies
    7,998
    Views
    2,146,626

    Re: [DTB] Merfolk

    In the meantime I'm back to the 20 lands build with 4 Reejerey...





    I've been thinking about that for a long time, and I came to the conclusion that you are probably right.

    If we consider...
  14. Thread: [Deck] Merfolk

    by anakyn
    Replies
    7,998
    Views
    2,146,626

    Re: [DTB] Merfolk

    Well, since I didn't want Standstill anymore, I had suddenly 3 mainboard slots to fill with something.

    I decided to fill the 1st slot with the 4th Daze: since we try to be a tempo deck with some...
  15. Thread: [Deck] Merfolk

    by anakyn
    Replies
    7,998
    Views
    2,146,626

    Re: [DTB] Merfolk

    I've been trying Merfolks for a while, and after some testing I decided to completely cut the Standstills.
    I'm sad about that cause I love this card, but since I've cut them to add 2 Phantasmal...
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